My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Dark Prince Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Dark Prince Prince
Giant Snowball
Bomber Dart Goblin Skeleton Army
Zap
Bomber Dart Goblin Skeleton Army Dark Prince Prince
Barbarian Barrel
Bomber Dart Goblin Valkyrie Skeleton Army Dark Prince Magic Archer
The Log
Bomber Dart Goblin Skeleton Army Dark Prince Prince
Earthquake
Bomber Skeleton Army
Arrows
Bomber Dart Goblin Skeleton Army
Royal Delivery
Bomber Dart Goblin Valkyrie Skeleton Army Dark Prince Prince Magic Archer
Fireball
Bomber Dart Goblin Skeleton Army Magic Archer
Poison
Bomber Dart Goblin Skeleton Army Magic Archer
Lightning
Valkyrie Dark Prince Prince Magic Archer
Rocket
Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Dark Prince The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Dart Goblin Skeleton Army Valkyrie Dark Prince Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Dart Goblin Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Dark Prince Prince
Dart Goblin
Valkyrie Dark Prince Prince The Log
Valkyrie
Dart Goblin Prince Bomber Dark Prince Magic Archer
Skeleton Army
Dark Prince
Prince Bomber Dart Goblin Valkyrie Magic Archer
Prince
Valkyrie Dark Prince Bomber Dart Goblin The Log Magic Archer
The Log
Dart Goblin Prince Magic Archer
Magic Archer
Valkyrie Dark Prince Prince The Log

Defense Synergies 1 20

Bomber
Valkyrie Dark Prince The Log
Dart Goblin
Valkyrie Skeleton Army Dark Prince Prince The Log Magic Archer
Valkyrie
Bomber Dart Goblin Prince The Log Magic Archer
Skeleton Army
Dart Goblin Prince The Log Magic Archer
Dark Prince
Bomber Dart Goblin Prince The Log Magic Archer
Prince
The Log Dart Goblin Valkyrie Skeleton Army Dark Prince Magic Archer
The Log
Prince Bomber Dart Goblin Valkyrie Skeleton Army Dark Prince Magic Archer
Magic Archer
Dart Goblin Valkyrie Skeleton Army Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Valkyrie The Log Magic Archer
Skeleton Army Bomber Dart Goblin Valkyrie Dark Prince Prince The Log
Skeleton Army Prince Bomber Dart Goblin Valkyrie Dark Prince
Skeleton Army Prince Bomber Dart Goblin Valkyrie Dark Prince
Bomber Valkyrie Skeleton Army Dark Prince Prince The Log
Skeleton Army The Log Bomber Dart Goblin Valkyrie Dark Prince Magic Archer
Dart Goblin Magic Archer
Dart Goblin Valkyrie The Log Magic Archer
Skeleton Army Prince
Skeleton Army Bomber Dart Goblin Valkyrie Dark Prince Prince
Dart Goblin Valkyrie Skeleton Army Bomber Dark Prince The Log Magic Archer
Dart Goblin Magic Archer
Skeleton Army Prince Bomber Valkyrie Dark Prince The Log
Bomber Valkyrie Skeleton Army Dart Goblin Dark Prince Prince The Log Magic Archer
Skeleton Army Prince
Skeleton Army Prince The Log
Bomber Valkyrie Skeleton Army Dark Prince Prince
Bomber Dart Goblin Valkyrie Skeleton Army Dark Prince Prince The Log Magic Archer
Valkyrie The Log Bomber Dart Goblin Dark Prince Magic Archer
Dart Goblin Prince
Bomber Valkyrie Skeleton Army Dark Prince Dart Goblin Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince Prince
Bomber Valkyrie Prince The Log Magic Archer
Skeleton Army Valkyrie Dark Prince Prince The Log
Valkyrie Skeleton Army Dark Prince Prince The Log
Valkyrie Skeleton Army Dark Prince Prince
Dart Goblin Magic Archer
Skeleton Army Dark Prince Prince Dart Goblin Valkyrie
Valkyrie Skeleton Army Dark Prince Prince
Valkyrie Skeleton Army Dark Prince Prince The Log Magic Archer
Dart Goblin Skeleton Army
Dart Goblin Valkyrie Dark Prince Prince
Skeleton Army Valkyrie Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Valkyrie
Bomber Dart Goblin Valkyrie Skeleton Army Magic Archer
Skeleton Army Bomber Dart Goblin Valkyrie Dark Prince Prince The Log Magic Archer
Valkyrie Bomber Dart Goblin Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Valkyrie The Log
Dart Goblin The Log Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Valkyrie Dark Prince Prince The Log
Bomber Valkyrie Dark Prince The Log Magic Archer
Dart Goblin Magic Archer
Bomber Dart Goblin The Log Magic Archer
The Log Dart Goblin Magic Archer
The Log Dart Goblin
Prince
Dart Goblin Valkyrie Dark Prince Prince The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Prince The Log Magic Archer
Bomber Dart Goblin The Log Magic Archer
Magic Archer Dart Goblin The Log
Bomber
Bomber Dart Goblin Dark Prince Prince The Log Magic Archer
Bomber Dart Goblin Valkyrie The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
The Log Bomber Valkyrie Dark Prince Magic Archer
The Log Dart Goblin Magic Archer
Prince The Log Magic Archer
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Bomber Dart Goblin The Log Magic Archer
Magic Archer
Prince
The Log Magic Archer
Dart Goblin Skeleton Army Dark Prince Prince Magic Archer
Dart Goblin Magic Archer
The Log
Dart Goblin Valkyrie Dark Prince Prince Magic Archer
The Log Bomber Dart Goblin Magic Archer
Dart Goblin Dark Prince Prince
Dart Goblin The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Dark Prince Prince The Log Magic Archer

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