My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Giant Skeleton Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Skeleton Bandit Sparky
Giant Snowball
Bomber Bats
Zap
Bomber Bats Bandit Sparky
Barbarian Barrel
Bomber Tesla Giant Skeleton Bandit Electro Wizard Sparky
The Log
Bomber Giant Skeleton Bandit Sparky
Earthquake
Bomber Tesla
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Giant Skeleton Bandit Electro Wizard Sparky
Fireball
Bomber Tesla Bandit Electro Wizard Sparky
Poison
Bomber Bats Electro Wizard Sparky
Lightning
Tesla Bandit Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Bandit Tesla Electro Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Giant Skeleton Bandit Sparky
Bats
Giant Skeleton Bomber Zap Bandit Sparky
Zap
Electro Wizard Sparky Bomber Bats Giant Skeleton Bandit
Tesla
Giant Skeleton
Bats Bomber Zap Bandit Electro Wizard Sparky
Bandit
Bomber Bats Zap Giant Skeleton Electro Wizard
Electro Wizard
Zap Giant Skeleton Bandit Sparky
Sparky
Zap Bomber Bats Giant Skeleton Electro Wizard

Defense Synergies 1 18

Bomber
Bats Zap Tesla Bandit Electro Wizard
Bats
Bomber Zap Tesla Giant Skeleton Bandit Electro Wizard Sparky
Zap
Electro Wizard Bomber Bats Tesla Giant Skeleton Bandit Sparky
Tesla
Bomber Bats Zap Electro Wizard
Giant Skeleton
Bats Zap Electro Wizard
Bandit
Bomber Bats Zap Electro Wizard
Electro Wizard
Zap Bomber Bats Tesla Giant Skeleton Bandit
Sparky
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Electro Wizard Sparky
Sparky Bomber Bats Zap Tesla Bandit Electro Wizard
Tesla Sparky Bomber Bats Giant Skeleton Bandit Electro Wizard
Tesla Sparky Bomber Bats Bandit Electro Wizard
Bomber Giant Skeleton Sparky
Bomber Bats Zap Tesla Bandit Electro Wizard
Bats Tesla Electro Wizard Zap
Zap Tesla Giant Skeleton Bandit Electro Wizard Sparky
Tesla Sparky
Bomber Tesla Giant Skeleton Bandit Electro Wizard Sparky
Bats Electro Wizard Bomber Zap Tesla Giant Skeleton Bandit
Tesla Bats Zap Electro Wizard
Tesla Sparky Bomber Bats Zap Giant Skeleton Bandit Electro Wizard
Bomber Sparky Bats Zap Tesla Electro Wizard
Sparky Tesla Bandit Electro Wizard
Zap Tesla Bandit Electro Wizard Sparky
Tesla Sparky Bomber Bats Electro Wizard
Tesla Bomber Bats Zap Bandit Electro Wizard
Zap Bomber Bats Tesla Giant Skeleton Bandit Electro Wizard
Sparky Tesla Electro Wizard
Bomber Bats Tesla Giant Skeleton Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Giant Skeleton Bandit Electro Wizard Sparky
Bandit Electro Wizard Bomber Zap Tesla
Giant Skeleton Bandit Bats Zap Electro Wizard Sparky
Giant Skeleton Bats Zap Tesla Bandit Electro Wizard Sparky
Giant Skeleton Tesla Bandit Sparky
Bats Zap Tesla Electro Wizard
Sparky Bats Tesla Giant Skeleton Bandit Electro Wizard
Giant Skeleton Tesla Sparky
Zap Giant Skeleton Electro Wizard Bats Bandit Sparky
Tesla Sparky
Bats Tesla Giant Skeleton Sparky
Zap Giant Skeleton Electro Wizard
Giant Skeleton Tesla Bandit Sparky
Bomber Tesla Sparky
Tesla Electro Wizard Sparky Bomber Bats Zap Giant Skeleton
Bats Bomber Zap Tesla Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit Sparky
Zap Bandit Electro Wizard
Giant Skeleton Bandit Sparky
Giant Skeleton Sparky
Bomber Zap Sparky
Bats Zap
Bomber Sparky
Zap
Zap Bandit
Bats Electro Wizard Sparky
Zap Bandit Electro Wizard Sparky
Zap
Bandit Sparky
Bandit
Zap Sparky
Bomber Zap Bandit Sparky
Bandit Sparky
Sparky
Bomber Bats Sparky
Bomber Zap Bandit Electro Wizard Sparky
Bomber Zap
Giant Skeleton Sparky
Sparky
Zap
Zap Bomber Sparky
Zap Bandit Electro Wizard Sparky
Zap Bandit Sparky
Zap Bandit Sparky
Bats Zap Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Bomber Zap Bandit Sparky
Zap Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Zap Electro Wizard Bats Bandit
Zap Electro Wizard
Electro Wizard Sparky
Bomber Zap
Zap Giant Skeleton Sparky
Sparky
Zap Bats Giant Skeleton Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Giant Skeleton Bandit Electro Wizard Sparky

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