My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bomber Bats Skeleton Barrel Clone Witch
Zap
Bomber Bats Skeleton Barrel Clone Witch
Barbarian Barrel
Bomber Skeleton Barrel Clone Witch Giant Skeleton
The Log
Bomber Skeleton Barrel Clone Witch Giant Skeleton
Earthquake
Bomber Clone Witch
Arrows
Bomber Bats Skeleton Barrel Clone Witch
Royal Delivery
Bomber Bats Skeleton Barrel Clone Witch Giant Skeleton P.E.K.K.A
Fireball
Bomber Skeleton Barrel Clone Witch
Poison
Bomber Bats Skeleton Barrel Clone Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Skeleton Barrel Clone Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Skeleton Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Skeleton Barrel Giant Skeleton P.E.K.K.A
Bats
Skeleton Barrel Giant Skeleton Bomber Zap Clone P.E.K.K.A
Zap
P.E.K.K.A Bomber Bats Skeleton Barrel Witch Giant Skeleton
Skeleton Barrel
Bats Clone Bomber Zap Witch Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Witch
Witch
Zap Skeleton Barrel Clone Giant Skeleton P.E.K.K.A
Giant Skeleton
Bats Clone Bomber Zap Skeleton Barrel Witch
P.E.K.K.A
Zap Bomber Bats Witch

Defense Synergies 0 11

Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap Giant Skeleton P.E.K.K.A
Zap
Bomber Bats Skeleton Barrel Witch Giant Skeleton P.E.K.K.A
Skeleton Barrel
Zap
Clone
Witch
Zap Giant Skeleton
Giant Skeleton
Bats Zap Witch
P.E.K.K.A
Bomber Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Skeleton Barrel
P.E.K.K.A Bomber Bats Zap Witch
Witch P.E.K.K.A Bomber Bats Giant Skeleton
Witch P.E.K.K.A Bomber Bats
Bomber Giant Skeleton P.E.K.K.A
Bomber Bats Zap
Bats Zap Witch
Zap Skeleton Barrel Giant Skeleton P.E.K.K.A
Witch P.E.K.K.A
Bomber Giant Skeleton
Bats Witch Bomber Zap Giant Skeleton
Bats Zap Witch
P.E.K.K.A Bomber Bats Zap Witch Giant Skeleton
Bomber Bats Zap Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Bomber Bats Witch P.E.K.K.A
Bomber Bats Zap Witch
Zap Witch Bomber Bats Giant Skeleton
P.E.K.K.A
Bomber Bats Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Giant Skeleton P.E.K.K.A
Bomber Zap Skeleton Barrel
Giant Skeleton P.E.K.K.A Bats Zap Witch
Giant Skeleton P.E.K.K.A Bats Zap
Giant Skeleton P.E.K.K.A Witch
Bats Zap Skeleton Barrel Witch
P.E.K.K.A Bats Witch Giant Skeleton
Giant Skeleton P.E.K.K.A
Zap Giant Skeleton P.E.K.K.A Bats Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Giant Skeleton
P.E.K.K.A Zap Giant Skeleton
Giant Skeleton P.E.K.K.A Witch
Bomber Witch
Witch Bomber Bats Zap Giant Skeleton P.E.K.K.A
Bats Bomber Zap Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton
Zap Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Giant Skeleton
Bomber Zap
Bats Zap Skeleton Barrel Witch
Bomber Witch
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats
Zap Skeleton Barrel
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Bomber Zap Skeleton Barrel Witch
Skeleton Barrel
Bomber Bats
Bomber Zap Skeleton Barrel
Bomber Zap Skeleton Barrel Witch
Giant Skeleton
Zap Skeleton Barrel
Zap Bomber Witch
Witch
Zap Skeleton Barrel Witch
Zap Skeleton Barrel Witch
Zap Skeleton Barrel
Bats Zap Witch
Zap Bats Skeleton Barrel Witch
Bomber Zap
Zap
P.E.K.K.A Giant Skeleton
Zap Skeleton Barrel Bats Witch
Zap Witch
Bomber Zap Skeleton Barrel
Zap Giant Skeleton
P.E.K.K.A
Zap Bats Witch Giant Skeleton
Bats Zap Witch
Zap Skeleton Barrel Witch Giant Skeleton

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