My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Skeleton Army
Giant Snowball
Bomber Bats Hog Rider Skeleton Army
Zap
Bomber Bats Mortar Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Mortar Inferno Tower Skeleton Army Ice Wizard
The Log
Bomber Hog Rider Skeleton Army
Earthquake
Bomber Mortar Hog Rider Inferno Tower Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Hog Rider Skeleton Army Ice Wizard
Fireball
Bomber Mortar Hog Rider Inferno Tower Skeleton Army Ice Wizard
Poison
Bomber Bats Mortar Inferno Tower Skeleton Army Ice Wizard
Lightning
Mortar Inferno Tower Ice Wizard
Rocket
Mortar Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Mortar Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Skeleton Army Ice Wizard Mortar Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mortar Hog Rider
Bats
Hog Rider Bomber Zap Mortar
Zap
Hog Rider Bomber Bats Mortar Ice Wizard
Mortar
Bomber Bats Zap Hog Rider
Hog Rider
Bats Zap Bomber Mortar
Inferno Tower
Skeleton Army
Ice Wizard
Zap

Defense Synergies 1 16

Bomber
Bats Zap Mortar
Bats
Bomber Zap Mortar Inferno Tower Ice Wizard
Zap
Bomber Bats Mortar Inferno Tower Skeleton Army Ice Wizard
Mortar
Bomber Bats Zap Inferno Tower Skeleton Army Ice Wizard
Hog Rider
Inferno Tower
Skeleton Army Bats Zap Mortar Ice Wizard
Skeleton Army
Inferno Tower Zap Mortar Ice Wizard
Ice Wizard
Bats Zap Mortar Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar Inferno Tower
Inferno Tower Skeleton Army Bomber Bats Zap Mortar Ice Wizard
Mortar Inferno Tower Skeleton Army Bomber Bats Ice Wizard
Inferno Tower Skeleton Army Bomber Bats Mortar Ice Wizard
Bomber Skeleton Army
Skeleton Army Bomber Bats Zap Ice Wizard
Bats Inferno Tower Zap Mortar Ice Wizard
Zap Inferno Tower
Inferno Tower Mortar Skeleton Army Ice Wizard
Skeleton Army Bomber Inferno Tower Ice Wizard
Bats Skeleton Army Ice Wizard Bomber Zap
Inferno Tower Bats Zap Ice Wizard
Mortar Inferno Tower Skeleton Army Bomber Bats Zap Ice Wizard
Bomber Skeleton Army Bats Zap Mortar
Inferno Tower Skeleton Army Mortar
Inferno Tower Skeleton Army Zap Mortar
Bomber Bats Mortar Inferno Tower Skeleton Army
Mortar Bomber Bats Zap Skeleton Army Ice Wizard
Zap Mortar Bomber Bats Ice Wizard
Mortar Inferno Tower
Bomber Skeleton Army Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Bomber Zap Mortar
Skeleton Army Bats Zap Inferno Tower
Skeleton Army Bats Zap Inferno Tower
Inferno Tower Skeleton Army
Bats Zap Ice Wizard
Skeleton Army Bats Inferno Tower Ice Wizard
Inferno Tower Skeleton Army
Zap Bats Mortar Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Inferno Tower
Skeleton Army Zap
Skeleton Army Inferno Tower
Bomber Skeleton Army
Inferno Tower Skeleton Army Bomber Bats Zap Mortar
Bats Bomber Zap Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap Ice Wizard
Bomber Zap Mortar
Bats Zap Ice Wizard
Bomber Mortar
Zap Ice Wizard
Zap Mortar
Bats
Zap Mortar
Zap
Mortar
Mortar
Zap Mortar
Bomber Zap Mortar
Mortar
Mortar
Bomber Bats
Bomber Zap Mortar
Bomber Zap Mortar
Zap Mortar
Zap Bomber Mortar Ice Wizard
Mortar Zap Ice Wizard
Zap Mortar
Zap Mortar
Bats Zap Ice Wizard
Zap Bats
Bomber Zap Mortar
Zap
Zap Bats Skeleton Army
Zap Ice Wizard
Bomber Zap Mortar
Zap
Zap Bats
Bats Zap
Zap Mortar

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