My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Hog Rider Baby Dragon
Zap
Bomber Bats
Barbarian Barrel
Bomber
The Log
Bomber Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Bomber Hog Rider Baby Dragon
Poison
Bomber Bats
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Mini P.E.K.K.A Hog Rider Baby Dragon Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Zap Mini P.E.K.K.A

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Mini P.E.K.K.A Hog Rider Baby Dragon Mega Knight
Bats
Hog Rider Mega Knight Bomber Zap Mini P.E.K.K.A Baby Dragon
Zap
Hog Rider Bomber Bats Mini P.E.K.K.A Baby Dragon Freeze Mega Knight
Mini P.E.K.K.A
Bomber Bats Zap Hog Rider Baby Dragon Mega Knight
Hog Rider
Bats Zap Freeze Bomber Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Bomber Bats Zap Mini P.E.K.K.A Hog Rider Mega Knight
Freeze
Hog Rider Zap
Mega Knight
Bats Bomber Zap Mini P.E.K.K.A Hog Rider Baby Dragon

Defense Synergies 2 13

Bomber
Bats Zap Mini P.E.K.K.A
Bats
Bomber Zap Mini P.E.K.K.A Baby Dragon Freeze Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bomber Bats Baby Dragon
Mini P.E.K.K.A
Zap Bomber Bats Baby Dragon Freeze
Hog Rider
Baby Dragon
Bats Zap Mini P.E.K.K.A Mega Knight
Freeze
Bats Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Bats Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Mini P.E.K.K.A Bomber Bats Zap Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Bats Freeze
Mini P.E.K.K.A Bomber Bats Mega Knight
Bomber Mini P.E.K.K.A Mega Knight
Freeze Bomber Bats Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon Freeze
Zap Baby Dragon Mega Knight
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Mega Knight
Bats Bomber Zap Baby Dragon Freeze Mega Knight
Bats Zap Baby Dragon
Mini P.E.K.K.A Mega Knight Bomber Bats Zap Freeze
Bomber Mega Knight Bats Zap Mini P.E.K.K.A Baby Dragon Freeze
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Freeze Mega Knight
Mega Knight Bomber Bats Mini P.E.K.K.A
Mega Knight Bomber Bats Zap Baby Dragon
Zap Baby Dragon Freeze Bomber Bats Mega Knight
Mini P.E.K.K.A
Bomber Mega Knight Bats Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Bomber Zap Mini P.E.K.K.A Baby Dragon Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap
Mini P.E.K.K.A Mega Knight
Bats Zap Baby Dragon Freeze
Mini P.E.K.K.A Bats
Mini P.E.K.K.A Mega Knight
Zap Freeze Mega Knight Bats Mini P.E.K.K.A Baby Dragon
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Bomber Baby Dragon Mega Knight
Bomber Bats Zap Mini P.E.K.K.A Baby Dragon Freeze
Bats Mega Knight Bomber Zap Mini P.E.K.K.A Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Freeze
Bomber Zap Baby Dragon Mega Knight
Bats Zap Baby Dragon Freeze
Bomber Baby Dragon
Zap Baby Dragon Freeze
Zap
Bats Mini P.E.K.K.A
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon Freeze
Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon Mega Knight
Freeze
Bomber Bats Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Baby Dragon Mega Knight
Bomber Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Freeze Bomber Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats Freeze
Mini P.E.K.K.A
Bomber Zap Mega Knight
Zap Freeze
Mega Knight
Zap Bats Freeze
Zap Baby Dragon
Freeze
Mini P.E.K.K.A Baby Dragon Mega Knight
Bomber Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon Freeze
Bats Zap
Zap Baby Dragon Freeze Mega Knight

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