My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Baby Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Baby Dragon Lumberjack
Zap
Bomber Bats
Barbarian Barrel
Bomber Wizard Lumberjack
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Wizard Baby Dragon Lumberjack
Fireball
Bomber Wizard Baby Dragon Lumberjack
Poison
Bomber Bats Wizard
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Baby Dragon Freeze Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Rage Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Baby Dragon Lumberjack Mega Knight
Bats
Mega Knight Bomber Rage Baby Dragon Lumberjack
Wizard
Rage Lumberjack Mega Knight
Rage
Bats Wizard
Baby Dragon
Bomber Bats Lumberjack Mega Knight
Freeze
Lumberjack
Bomber Bats Wizard Baby Dragon Mega Knight
Mega Knight
Bats Bomber Wizard Baby Dragon Lumberjack

Defense Synergies 0 12

Bomber
Bats
Bats
Bomber Baby Dragon Freeze Lumberjack Mega Knight
Wizard
Freeze Lumberjack Mega Knight
Rage
Baby Dragon
Bats Lumberjack Mega Knight
Freeze
Bats Wizard Lumberjack Mega Knight
Lumberjack
Bats Wizard Baby Dragon Freeze
Mega Knight
Bats Wizard Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon
Lumberjack Bomber Bats Mega Knight
Lumberjack Mega Knight Bomber Bats Freeze
Lumberjack Bomber Bats Mega Knight
Bomber Lumberjack Mega Knight
Freeze Bomber Bats Baby Dragon Lumberjack Mega Knight
Bats Wizard Baby Dragon Freeze
Baby Dragon Mega Knight
Lumberjack
Bomber Lumberjack Mega Knight
Bats Bomber Wizard Baby Dragon Freeze Lumberjack Mega Knight
Bats Wizard Baby Dragon
Lumberjack Mega Knight Bomber Bats Wizard Freeze
Bomber Wizard Mega Knight Bats Baby Dragon Freeze Lumberjack
Lumberjack Mega Knight
Freeze Lumberjack Mega Knight
Wizard Mega Knight Bomber Bats Lumberjack
Mega Knight Bomber Bats Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Freeze Bomber Bats Lumberjack Mega Knight
Lumberjack
Bomber Wizard Mega Knight Bats Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Bomber Wizard Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats
Lumberjack Mega Knight Bats
Lumberjack Mega Knight
Wizard Bats Baby Dragon Freeze
Bats Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Bats Baby Dragon
Mega Knight Bats Lumberjack
Mega Knight
Mega Knight Wizard Lumberjack
Wizard Bomber Baby Dragon Mega Knight
Bomber Bats Baby Dragon Freeze Lumberjack
Bats Mega Knight Bomber Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze
Bomber Wizard Baby Dragon Mega Knight
Wizard Bats Baby Dragon Freeze
Bomber Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Bats Lumberjack
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon
Bomber Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Freeze
Bomber Bats
Bomber Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Freeze Bomber Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Bats Wizard Baby Dragon
Bats Wizard Freeze
Bomber Wizard Mega Knight
Freeze
Mega Knight
Wizard
Bats Freeze
Wizard Baby Dragon
Freeze
Wizard Baby Dragon Lumberjack Mega Knight
Bomber Wizard Baby Dragon
Mega Knight
Bats Baby Dragon Freeze
Bats
Baby Dragon Freeze Mega Knight

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