My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tombstone Electro Dragon Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Night Witch Skeleton King
Giant Snowball
Bomber Bats Tombstone Electro Dragon Night Witch Skeleton King
Zap
Bomber Bats Tombstone Night Witch Skeleton King
Barbarian Barrel
Bomber Tombstone Night Witch Skeleton King
The Log
Bomber Tombstone Skeleton King
Earthquake
Bomber Tombstone Skeleton King
Arrows
Bomber Bats Tombstone Night Witch Skeleton King
Royal Delivery
Bomber Bats Electro Dragon Night Witch Skeleton King
Fireball
Bomber Tombstone Electro Dragon Night Witch Skeleton King
Poison
Bomber Bats Tombstone Electro Dragon Night Witch Skeleton King
Lightning
Tombstone Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Tombstone Tornado Night Witch Skeleton King Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Tombstone Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats
Bats
Bomber Golem Skeleton King
Tombstone
Tornado
Electro Dragon Golem Night Witch
Electro Dragon
Golem Tornado
Golem
Bomber Electro Dragon Night Witch Bats Tornado Skeleton King
Night Witch
Golem Tornado Skeleton King
Skeleton King
Bats Golem Night Witch

Defense Synergies 1 8

Bomber
Bats Tombstone Tornado
Bats
Bomber Skeleton King
Tombstone
Skeleton King Bomber Electro Dragon Night Witch
Tornado
Bomber Electro Dragon Skeleton King
Electro Dragon
Tombstone Tornado
Golem
Night Witch
Tombstone
Skeleton King
Tombstone Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Electro Dragon
Bomber Bats Tombstone Electro Dragon Night Witch
Tornado Bomber Bats Tombstone Electro Dragon Night Witch
Night Witch Bomber Bats Tombstone Electro Dragon Skeleton King
Bomber Tombstone Tornado
Tornado Bomber Bats Electro Dragon Night Witch
Bats Tornado Tombstone Electro Dragon Night Witch
Electro Dragon
Tombstone Tornado Night Witch Skeleton King
Tornado Bomber Night Witch
Bats Bomber Tombstone Tornado Electro Dragon Night Witch Skeleton King
Bats Tornado Electro Dragon Night Witch
Tombstone Night Witch Bomber Bats Electro Dragon
Bomber Bats Tombstone Tornado Electro Dragon Night Witch Skeleton King
Tombstone Skeleton King
Tornado
Bomber Bats Tombstone Tornado Electro Dragon Night Witch
Tombstone Bomber Bats Tornado Electro Dragon Night Witch
Tornado Bomber Bats Tombstone Electro Dragon
Tornado
Bomber Bats Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone
Bomber Electro Dragon
Tombstone Bats Electro Dragon
Bats Tornado Night Witch
Tombstone Night Witch
Bats Tornado Electro Dragon
Bats Tombstone Night Witch
Electro Dragon Bats Tombstone Tornado
Tombstone
Bats Tombstone Electro Dragon
Tornado
Tombstone Night Witch Skeleton King
Bomber Electro Dragon
Tombstone Electro Dragon Bomber Bats Tornado Night Witch Skeleton King
Bats Bomber Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bomber
Bats Tornado Electro Dragon
Bomber Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Bats Tornado Electro Dragon Night Witch
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon
Electro Dragon
Tornado
Bomber Bats Night Witch
Bomber Electro Dragon
Bomber Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Bomber Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Bats Tornado Electro Dragon Night Witch
Electro Dragon Bats
Night Witch
Bomber Electro Dragon Night Witch
Electro Dragon
Bats Tombstone Electro Dragon Night Witch
Tornado Electro Dragon
Electro Dragon
Bomber Electro Dragon Skeleton King
Tornado
Electro Dragon
Electro Dragon Bats Tornado Skeleton King
Bats Tornado Electro Dragon
Electro Dragon Tornado

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