My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Dark Prince
Giant Snowball
Bomber Bats Hog Rider
Zap
Bomber Bats Dark Prince
Barbarian Barrel
Bomber Knight Dark Prince Electro Wizard
The Log
Bomber Hog Rider Dark Prince
Earthquake
Bomber Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Knight Hog Rider Dark Prince P.E.K.K.A Electro Wizard
Fireball
Bomber Hog Rider Electro Wizard
Poison
Bomber Bats Electro Wizard
Lightning
Knight Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Hog Rider Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Knight Hog Rider

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Hog Rider Dark Prince P.E.K.K.A
Bats
Knight Hog Rider Bomber Dark Prince P.E.K.K.A
Knight
Bats Hog Rider Bomber Poison Electro Wizard
Hog Rider
Bats Knight Bomber Dark Prince Poison Electro Wizard
Dark Prince
Bomber Bats Hog Rider Poison Electro Wizard
Poison
P.E.K.K.A Knight Hog Rider Dark Prince
P.E.K.K.A
Poison Electro Wizard Bomber Bats
Electro Wizard
P.E.K.K.A Knight Hog Rider Dark Prince

Defense Synergies 3 12

Bomber
Knight Bats Dark Prince P.E.K.K.A Electro Wizard
Bats
Knight Bomber Dark Prince P.E.K.K.A Electro Wizard
Knight
Bomber Bats Electro Wizard Poison
Hog Rider
Dark Prince
Bomber Bats Poison Electro Wizard
Poison
Knight Dark Prince Electro Wizard
P.E.K.K.A
Bomber Bats Electro Wizard
Electro Wizard
Knight Bomber Bats Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Wizard
P.E.K.K.A Bomber Bats Knight Dark Prince Electro Wizard
P.E.K.K.A Bomber Bats Knight Dark Prince Electro Wizard
P.E.K.K.A Bomber Bats Knight Dark Prince Electro Wizard
Bomber Dark Prince Poison P.E.K.K.A
Bomber Bats Dark Prince Electro Wizard
Bats Electro Wizard Poison
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Bomber Dark Prince Electro Wizard
Bats Poison Electro Wizard Bomber Knight Dark Prince
Bats Poison Electro Wizard
P.E.K.K.A Bomber Bats Knight Dark Prince Electro Wizard
Bomber Bats Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Bats Knight Dark Prince Poison P.E.K.K.A Electro Wizard
Bomber Bats Knight Dark Prince Electro Wizard
Poison Bomber Bats Knight Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Dark Prince Bats Knight Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Bomber Knight
P.E.K.K.A Bats Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight Dark Prince
Poison Bats Electro Wizard
Dark Prince P.E.K.K.A Bats Knight Electro Wizard
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Electro Wizard Bats Knight Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Bats Knight Dark Prince
P.E.K.K.A Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Knight
Bomber
Electro Wizard Bomber Bats Knight Dark Prince Poison P.E.K.K.A
Bats Poison Bomber Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Electro Wizard
Poison
Knight Dark Prince Poison
Bomber Poison Dark Prince
Poison Bats
Bomber Poison
Poison
Poison
Bats Poison Electro Wizard
Poison Knight Dark Prince Electro Wizard
Poison
Poison Knight
Poison
Poison
Bomber Poison
Poison
Poison
Bomber Bats
Bomber Dark Prince Poison Electro Wizard
Bomber Poison
Poison
Poison
Poison
Poison Bomber Dark Prince
Poison Electro Wizard
Poison
Poison
Poison Bats Electro Wizard
Electro Wizard Bats Poison
Poison Bomber
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Bats Dark Prince
Poison Electro Wizard
Poison Knight Dark Prince Electro Wizard
Bomber Poison
Poison
Dark Prince P.E.K.K.A
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Dark Prince Electro Wizard

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