My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Giant Skeleton
Giant Snowball
Bomber Bats Barbarians Hog Rider Lumberjack
Zap
Bomber Bats
Barbarian Barrel
Bomber Barbarians Wizard Giant Skeleton Lumberjack
The Log
Bomber Barbarians Hog Rider Giant Skeleton Lumberjack
Earthquake
Bomber Barbarians Hog Rider
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Barbarians Hog Rider Wizard Giant Skeleton Lumberjack
Fireball
Bomber Barbarians Hog Rider Wizard Lumberjack
Poison
Bomber Bats Barbarians Wizard
Lightning
Wizard Lumberjack
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Hog Rider Freeze Lumberjack Barbarians Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Hog Rider Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider Giant Skeleton Lumberjack
Bats
Hog Rider Giant Skeleton Bomber Lumberjack
Barbarians
Hog Rider
Hog Rider
Bats Freeze Bomber Barbarians Wizard Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Freeze
Hog Rider
Giant Skeleton
Bats Bomber Hog Rider Wizard Lumberjack
Lumberjack
Bomber Bats Hog Rider Wizard Giant Skeleton

Defense Synergies 0 9

Bomber
Bats
Bats
Bomber Freeze Giant Skeleton Lumberjack
Barbarians
Hog Rider
Wizard
Freeze Giant Skeleton Lumberjack
Freeze
Bats Wizard Lumberjack
Giant Skeleton
Bats Wizard Lumberjack
Lumberjack
Bats Wizard Freeze Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Barbarians Lumberjack Bomber Bats
Barbarians Lumberjack Bomber Bats Freeze Giant Skeleton
Barbarians Lumberjack Bomber Bats
Bomber Barbarians Giant Skeleton Lumberjack
Freeze Bomber Bats Lumberjack
Bats Wizard Freeze
Barbarians Giant Skeleton
Barbarians Lumberjack
Bomber Barbarians Giant Skeleton Lumberjack
Bats Barbarians Bomber Wizard Freeze Giant Skeleton Lumberjack
Bats Wizard
Barbarians Lumberjack Bomber Bats Wizard Freeze Giant Skeleton
Bomber Wizard Bats Barbarians Freeze Lumberjack
Barbarians Lumberjack
Barbarians Freeze Lumberjack
Barbarians Wizard Bomber Bats Lumberjack
Bomber Bats Barbarians Wizard Lumberjack
Wizard Freeze Bomber Bats Barbarians Giant Skeleton Lumberjack
Barbarians Lumberjack
Bomber Wizard Bats Barbarians Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Giant Skeleton
Bomber Wizard Lumberjack
Barbarians Giant Skeleton Lumberjack Bats
Giant Skeleton Lumberjack Bats Barbarians
Barbarians Giant Skeleton Lumberjack
Wizard Bats Freeze
Bats Barbarians Giant Skeleton Lumberjack
Giant Skeleton Barbarians Lumberjack
Freeze Giant Skeleton Bats Barbarians
Barbarians
Bats Barbarians Giant Skeleton Lumberjack
Barbarians Giant Skeleton
Barbarians Giant Skeleton Wizard Lumberjack
Wizard Bomber Barbarians
Barbarians Bomber Bats Freeze Giant Skeleton Lumberjack
Bats Bomber Barbarians Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Giant Skeleton
Barbarians Freeze Giant Skeleton
Bomber Wizard
Wizard Bats Freeze
Bomber Wizard
Wizard Freeze
Wizard
Bats Lumberjack
Wizard
Wizard
Freeze
Bomber Wizard
Wizard
Freeze
Bomber Bats
Bomber Wizard
Bomber Wizard
Giant Skeleton
Wizard
Barbarians
Freeze Bomber Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard Freeze
Bomber Wizard
Freeze
Giant Skeleton
Wizard
Bats Barbarians Freeze
Wizard
Freeze
Wizard Lumberjack
Bomber Wizard
Giant Skeleton
Bats Freeze Giant Skeleton
Bats
Freeze Giant Skeleton

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