My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel
Giant Snowball
Bomber Bats Skeleton Barrel
Zap
Bomber Bats Skeleton Barrel
Barbarian Barrel
Bomber Skeleton Barrel Electro Wizard
The Log
Bomber Skeleton Barrel Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Bats Skeleton Barrel
Royal Delivery
Bomber Bats Skeleton Barrel Mini P.E.K.K.A Electro Wizard
Fireball
Bomber Skeleton Barrel Electro Wizard
Poison
Bomber Bats Skeleton Barrel Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Arrows Skeleton Barrel Mini P.E.K.K.A Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Arrows

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Skeleton Barrel Mini P.E.K.K.A
Bats
Skeleton Barrel Bomber Mini P.E.K.K.A Golem
Arrows
Mirror Golem Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Bats Bomber Arrows Mini P.E.K.K.A Mirror Golem
Mini P.E.K.K.A
Bomber Bats Arrows Skeleton Barrel Mirror Golem Electro Wizard
Mirror
Arrows Skeleton Barrel Mini P.E.K.K.A
Golem
Bomber Arrows Bats Skeleton Barrel Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Golem

Defense Synergies 2 8

Bomber
Bats Mini P.E.K.K.A Electro Wizard
Bats
Bomber Mini P.E.K.K.A Electro Wizard
Arrows
Mirror Mini P.E.K.K.A
Skeleton Barrel
Mini P.E.K.K.A
Electro Wizard Bomber Bats Arrows Mirror
Mirror
Arrows Mini P.E.K.K.A Electro Wizard
Golem
Electro Wizard
Mini P.E.K.K.A Bomber Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Electro Wizard
Mini P.E.K.K.A Bomber Bats Electro Wizard
Mini P.E.K.K.A Bomber Bats Electro Wizard
Mini P.E.K.K.A Bomber Bats Electro Wizard
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Bats Electro Wizard
Bats Electro Wizard Arrows
Arrows Skeleton Barrel Electro Wizard
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Bomber Arrows
Arrows Bats Electro Wizard
Mini P.E.K.K.A Bomber Bats Electro Wizard
Bomber Bats Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Bats Arrows Mini P.E.K.K.A Electro Wizard
Arrows Bomber Bats Electro Wizard
Arrows Bomber Bats Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Bats Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Skeleton Barrel Mini P.E.K.K.A
Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A
Arrows Bats Skeleton Barrel Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Arrows Electro Wizard
Mini P.E.K.K.A
Bomber
Electro Wizard Bomber Bats Mini P.E.K.K.A
Bats Arrows Bomber Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bomber Arrows
Arrows Bats Skeleton Barrel
Bomber Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Mini P.E.K.K.A Electro Wizard
Arrows Skeleton Barrel Electro Wizard
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bomber Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Skeleton Barrel Mini P.E.K.K.A Electro Wizard
Bomber Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Bomber
Arrows Skeleton Barrel Electro Wizard
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Arrows Electro Wizard
Electro Wizard Bats Skeleton Barrel
Mini P.E.K.K.A
Bomber Arrows
Arrows Electro Wizard
Arrows
Skeleton Barrel Electro Wizard Bats
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows Bomber Skeleton Barrel
Arrows
Bats Electro Wizard
Bats Electro Wizard
Skeleton Barrel Electro Wizard

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