My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Night Witch
Giant Snowball
Bomber Bats Lumberjack Night Witch
Zap
Bomber Bats Night Witch
Barbarian Barrel
Bomber Lumberjack Night Witch
The Log
Bomber Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats Night Witch
Royal Delivery
Bomber Bats Lumberjack Night Witch
Fireball
Bomber Lumberjack Night Witch
Poison
Bomber Bats Night Witch
Lightning
Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Arrows Lumberjack Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Arrows

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Lumberjack
Bats
Bomber Golem Lumberjack
Arrows
Mirror Golem Lightning Lumberjack Night Witch
Mirror
Arrows Lightning Lumberjack Night Witch
Lightning
Golem Arrows Mirror
Golem
Bomber Arrows Lightning Night Witch Bats Lumberjack
Lumberjack
Bomber Bats Arrows Mirror Golem Night Witch
Night Witch
Golem Arrows Mirror Lumberjack

Defense Synergies 1 6

Bomber
Bats
Bats
Bomber Lumberjack
Arrows
Mirror Lightning Lumberjack
Mirror
Arrows Lumberjack Night Witch
Lightning
Arrows
Golem
Lumberjack
Bats Arrows Mirror
Night Witch
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber
Lumberjack Bomber Bats Night Witch
Lumberjack Bomber Bats Lightning Night Witch
Lumberjack Night Witch Bomber Bats
Lightning Bomber Arrows Lumberjack
Arrows Bomber Bats Lumberjack Night Witch
Bats Lightning Arrows Night Witch
Lightning Arrows
Lumberjack Night Witch
Bomber Lumberjack Night Witch
Bats Bomber Arrows Lumberjack Night Witch
Arrows Bats Night Witch
Lumberjack Night Witch Bomber Bats Lightning
Bomber Bats Arrows Lumberjack Night Witch
Lumberjack
Lightning Lumberjack
Bomber Bats Arrows Lumberjack Night Witch
Arrows Bomber Bats Lumberjack Night Witch
Arrows Bomber Bats Lumberjack
Lumberjack
Bomber Bats Arrows Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Bomber Arrows Lightning Lumberjack
Lumberjack Bats Lightning
Lightning Lumberjack Bats Night Witch
Lumberjack Night Witch
Arrows Bats
Bats Lightning Lumberjack Night Witch
Lumberjack
Lightning Bats
Bats Lumberjack
Lightning Arrows
Lightning Lumberjack Night Witch
Bomber
Bomber Bats Lightning Lumberjack Night Witch
Bats Arrows Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Lumberjack Night Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Bats Lightning Night Witch
Lightning Bomber Arrows
Lightning Bomber Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows Bomber
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows Night Witch
Lightning Bats
Lightning Night Witch
Lightning Bomber Arrows Night Witch
Lightning Arrows
Arrows Lightning
Lightning Bats Night Witch
Lightning Arrows
Arrows
Lightning Lumberjack
Arrows Bomber Lightning
Lightning Arrows
Bats Lightning
Bats Lightning
Lightning

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