My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Elixir Golem Witch Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elixir Golem
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Knight Elixir Golem Witch Executioner Electro Wizard
The Log
Bomber Elixir Golem Witch
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Knight Elixir Golem Witch Executioner Electro Wizard
Fireball
Bomber Elixir Golem Witch Executioner Electro Wizard
Poison
Bomber Bats Elixir Golem Witch Executioner Electro Wizard
Lightning
Knight Witch Executioner Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Knight Elixir Golem Electro Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Elixir Golem
Bats
Knight Bomber Elixir Golem
Arrows
Knight Elixir Golem
Knight
Bats Executioner Bomber Arrows Witch Electro Wizard
Elixir Golem
Bomber Bats Arrows Witch Executioner
Witch
Knight Elixir Golem
Executioner
Knight Elixir Golem
Electro Wizard
Knight

Defense Synergies 4 6

Bomber
Knight Bats Electro Wizard
Bats
Knight Bomber Electro Wizard
Arrows
Knight
Knight
Bomber Bats Executioner Electro Wizard Arrows Witch
Elixir Golem
Witch
Knight Electro Wizard
Executioner
Knight
Electro Wizard
Knight Bomber Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Executioner Electro Wizard
Bomber Bats Knight Witch Executioner Electro Wizard
Witch Bomber Bats Knight Executioner Electro Wizard
Witch Bomber Bats Knight Electro Wizard
Bomber Arrows
Arrows Bomber Bats Executioner Electro Wizard
Bats Electro Wizard Arrows Witch Executioner
Arrows Electro Wizard
Witch
Knight Bomber Electro Wizard
Bats Witch Executioner Electro Wizard Bomber Arrows Knight
Arrows Executioner Bats Witch Electro Wizard
Bomber Bats Knight Witch Electro Wizard
Bomber Executioner Bats Arrows Witch Electro Wizard
Knight Electro Wizard
Electro Wizard
Bomber Bats Arrows Knight Witch Executioner Electro Wizard
Arrows Bomber Bats Knight Witch Executioner Electro Wizard
Arrows Witch Executioner Bomber Bats Knight Electro Wizard
Electro Wizard
Bomber Bats Arrows Knight Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Electro Wizard
Electro Wizard Bomber Arrows Knight Executioner
Bats Knight Witch Electro Wizard
Bats Knight Electro Wizard
Knight Witch Executioner
Arrows Executioner Bats Witch Electro Wizard
Bats Knight Witch Electro Wizard
Knight
Electro Wizard Bats Knight Witch
Witch
Bats Knight Witch
Arrows Electro Wizard
Knight Witch Executioner
Bomber Witch Executioner
Witch Electro Wizard Bomber Bats Knight Executioner
Bats Arrows Executioner Bomber Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner Electro Wizard
Arrows
Arrows Knight
Bomber Executioner Arrows
Arrows Executioner Bats Witch
Bomber Arrows Witch Executioner
Arrows Executioner
Arrows
Bats Electro Wizard
Arrows Knight Electro Wizard
Arrows Executioner
Knight Executioner
Arrows
Arrows
Bomber Arrows Witch Executioner
Arrows Executioner
Arrows
Bomber Bats
Bomber Arrows Executioner Electro Wizard
Bomber Arrows Witch
Arrows
Arrows
Arrows Bomber Witch Executioner
Witch
Arrows Witch Executioner Electro Wizard
Arrows Witch
Arrows
Bats Arrows Witch Executioner Electro Wizard
Electro Wizard Bats Witch
Bomber Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Witch
Arrows Witch Executioner Electro Wizard
Arrows
Knight Executioner Electro Wizard
Arrows Bomber Executioner
Arrows
Executioner
Bats Witch Electro Wizard
Bats Witch Executioner Electro Wizard
Witch Executioner Electro Wizard

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