My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Royal Hogs Giant Skeleton
Giant Snowball
Bomber Royal Hogs Witch
Zap
Bomber Royal Giant Royal Hogs Witch
Barbarian Barrel
Bomber Wizard Royal Hogs Witch Giant Skeleton
The Log
Bomber Royal Giant Royal Hogs Witch Giant Skeleton
Earthquake
Bomber Royal Hogs Witch
Arrows
Bomber Royal Hogs Witch
Royal Delivery
Bomber Wizard Royal Hogs Witch Giant Skeleton
Fireball
Bomber Wizard Royal Hogs Witch
Poison
Bomber Wizard Royal Hogs Witch
Lightning
Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Wizard Royal Hogs Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Arrows Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Royal Hogs Giant Skeleton
Arrows
Royal Giant Royal Hogs Giant Skeleton
Royal Giant
Bomber Arrows Wizard Witch Giant Skeleton The Log
Wizard
Royal Giant Royal Hogs Giant Skeleton
Royal Hogs
Arrows Bomber Wizard The Log
Witch
Royal Giant Giant Skeleton
Giant Skeleton
Bomber Arrows Royal Giant Wizard Witch The Log
The Log
Royal Giant Royal Hogs Giant Skeleton

Defense Synergies 0 7

Bomber
The Log
Arrows
Giant Skeleton
Royal Giant
Wizard
Giant Skeleton The Log
Royal Hogs
Witch
Giant Skeleton The Log
Giant Skeleton
Arrows Wizard Witch The Log
The Log
Bomber Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Bomber Witch The Log
Witch Bomber Giant Skeleton
Witch Bomber
Bomber Arrows Giant Skeleton The Log
Arrows The Log Bomber
Arrows Wizard Witch
Arrows Giant Skeleton The Log
Witch
Bomber Giant Skeleton
Witch Bomber Arrows Wizard Giant Skeleton The Log
Arrows Wizard Witch
Bomber Wizard Witch Giant Skeleton The Log
Bomber Wizard Arrows Witch The Log
The Log
Wizard Bomber Arrows Witch
Arrows Bomber Wizard Witch The Log
Arrows Wizard Witch The Log Bomber Giant Skeleton
Bomber Wizard Arrows Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Arrows Wizard The Log
Giant Skeleton Witch The Log
Giant Skeleton The Log
Giant Skeleton Witch
Arrows Wizard Witch
Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Witch The Log
Witch
Witch Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Wizard Witch
Wizard Bomber Witch
Witch Bomber Giant Skeleton The Log
Arrows Bomber Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Bomber Wizard Arrows The Log
Arrows Wizard Witch
Bomber Arrows Wizard Witch The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Bomber Arrows Wizard Witch The Log
Arrows Wizard The Log
Arrows
Bomber
Bomber Arrows Wizard The Log
Bomber Arrows Wizard Witch The Log
Giant Skeleton The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Bomber Wizard Witch
Witch
Arrows The Log Wizard Witch
Arrows Wizard Witch The Log
Arrows The Log
Arrows Wizard Witch
Wizard Witch
Bomber Arrows Wizard The Log
Arrows
Giant Skeleton
Arrows Wizard The Log
Witch
Arrows Wizard Witch
Arrows The Log
Wizard
Arrows The Log Bomber Wizard
Arrows Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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