My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elixir Golem Giant Skeleton
Giant Snowball
Bomber Minions Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Elixir Golem Wizard Witch Giant Skeleton
The Log
Bomber Elixir Golem Witch Giant Skeleton
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Elixir Golem Wizard Witch Giant Skeleton
Fireball
Bomber Minions Elixir Golem Wizard Witch
Poison
Bomber Minions Elixir Golem Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Elixir Golem Tornado Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Elixir Golem

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elixir Golem Giant Skeleton
Arrows
Elixir Golem Giant Skeleton
Minions
Bomber Elixir Golem Giant Skeleton
Elixir Golem
Bomber Arrows Minions Wizard Tornado Witch
Wizard
Tornado Elixir Golem Giant Skeleton
Tornado
Wizard Elixir Golem Witch Giant Skeleton
Witch
Elixir Golem Tornado Giant Skeleton
Giant Skeleton
Bomber Arrows Minions Wizard Tornado Witch

Defense Synergies 1 8

Bomber
Tornado
Arrows
Tornado Giant Skeleton
Minions
Giant Skeleton
Elixir Golem
Wizard
Tornado Giant Skeleton
Tornado
Wizard Bomber Arrows Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Arrows Minions Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard
Bomber Minions Witch
Tornado Witch Bomber Minions Giant Skeleton
Witch Bomber Minions
Bomber Arrows Tornado Giant Skeleton
Arrows Tornado Bomber Minions
Minions Tornado Arrows Wizard Witch
Arrows Giant Skeleton
Witch Minions Tornado
Tornado Bomber Giant Skeleton
Minions Witch Bomber Arrows Wizard Tornado Giant Skeleton
Arrows Minions Wizard Tornado Witch
Bomber Minions Wizard Witch Giant Skeleton
Bomber Wizard Arrows Minions Tornado Witch
Tornado
Wizard Bomber Arrows Minions Tornado Witch
Arrows Bomber Minions Wizard Tornado Witch
Arrows Wizard Tornado Witch Bomber Minions Giant Skeleton
Tornado
Bomber Wizard Arrows Minions Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Bomber Arrows Wizard
Giant Skeleton Minions Witch
Giant Skeleton Tornado
Giant Skeleton Witch
Arrows Wizard Minions Tornado Witch
Minions Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Minions Tornado Witch
Witch
Minions Witch Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Wizard Witch
Wizard Bomber Witch
Witch Bomber Minions Tornado Giant Skeleton
Arrows Minions Bomber Wizard Witch Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Tornado
Arrows Giant Skeleton
Arrows Giant Skeleton
Bomber Wizard Arrows
Arrows Wizard Minions Tornado Witch
Bomber Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Minions Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Minions
Arrows
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Bomber Minions
Bomber Arrows Wizard
Bomber Arrows Wizard Tornado Witch
Minions Giant Skeleton
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Bomber Wizard Witch
Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Tornado
Arrows Wizard Tornado Witch
Minions Wizard Witch
Bomber Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Minions Witch
Arrows Wizard Tornado Witch
Arrows
Wizard
Arrows Bomber Wizard
Arrows Tornado Giant Skeleton
Minions Tornado Witch Giant Skeleton
Tornado Witch
Tornado Witch Giant Skeleton

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