My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tombstone Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Night Witch
Giant Snowball
Bomber Minions Tombstone Hog Rider Night Witch
Zap
Bomber Minions Tombstone Night Witch
Barbarian Barrel
Bomber Knight Tombstone Wizard Night Witch
The Log
Bomber Tombstone Hog Rider
Earthquake
Bomber Tombstone Hog Rider
Arrows
Bomber Minions Tombstone Night Witch
Royal Delivery
Bomber Knight Minions Hog Rider Wizard Night Witch
Fireball
Bomber Minions Tombstone Hog Rider Wizard Night Witch
Poison
Bomber Minions Tombstone Wizard Night Witch
Lightning
Knight Tombstone Wizard Night Witch
Rocket
Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Tombstone Hog Rider Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Hog Rider
Arrows
Hog Rider Knight Night Witch
Knight
Minions Hog Rider Bomber Arrows Wizard Night Witch
Minions
Knight Hog Rider Bomber
Tombstone
Hog Rider
Arrows Knight Minions Bomber Wizard
Wizard
Knight Hog Rider
Night Witch
Arrows Knight

Defense Synergies 2 8

Bomber
Knight Tombstone
Arrows
Knight Tombstone
Knight
Bomber Minions Arrows Wizard Night Witch
Minions
Knight Tombstone
Tombstone
Bomber Arrows Minions Wizard Night Witch
Hog Rider
Wizard
Knight Tombstone
Night Witch
Knight Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Tombstone Wizard
Bomber Knight Minions Tombstone Night Witch
Bomber Knight Minions Tombstone Night Witch
Night Witch Bomber Knight Minions Tombstone
Bomber Arrows Tombstone
Arrows Bomber Minions Night Witch
Minions Arrows Tombstone Wizard Night Witch
Arrows
Minions Tombstone Night Witch
Knight Bomber Night Witch
Minions Bomber Arrows Knight Tombstone Wizard Night Witch
Arrows Minions Wizard Night Witch
Tombstone Night Witch Bomber Knight Minions Wizard
Bomber Wizard Arrows Minions Tombstone Night Witch
Knight Tombstone
Wizard Bomber Arrows Knight Minions Tombstone Night Witch
Arrows Tombstone Bomber Knight Minions Wizard Night Witch
Arrows Wizard Bomber Knight Minions Tombstone
Bomber Wizard Arrows Knight Minions Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone
Bomber Arrows Knight Wizard
Tombstone Knight Minions
Knight Night Witch
Knight Tombstone Night Witch
Arrows Wizard Minions
Knight Minions Tombstone Night Witch
Knight
Knight Minions Tombstone
Tombstone
Knight Minions Tombstone
Arrows
Knight Tombstone Wizard Night Witch
Wizard Bomber
Tombstone Bomber Knight Minions Night Witch
Arrows Minions Bomber Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Bomber Wizard Arrows
Arrows Wizard Minions
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Minions Night Witch
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows Minions
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Minions Night Witch
Bomber Arrows Wizard
Bomber Arrows Wizard
Minions Night Witch
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Night Witch
Minions Wizard
Night Witch
Bomber Arrows Wizard Night Witch
Arrows
Arrows Wizard
Minions Tombstone Night Witch
Arrows Wizard
Arrows
Knight Wizard
Arrows Bomber Wizard
Arrows
Minions

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