My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Mega Minion Hog Rider
Zap
Bomber Minions Firecracker
Barbarian Barrel
Bomber Knight Firecracker
The Log
Bomber Firecracker Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Minions Firecracker
Royal Delivery
Bomber Knight Minions Firecracker Mega Minion Hog Rider
Fireball
Bomber Minions Firecracker Mega Minion Hog Rider
Poison
Bomber Minions Firecracker Mega Minion
Lightning
Knight Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Firecracker Mega Minion Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Hog Rider Mega Knight
Arrows
Hog Rider Knight Mega Minion Mega Knight
Knight
Minions Firecracker Mega Minion Hog Rider Bomber Arrows
Minions
Knight Hog Rider Mega Knight Bomber Firecracker
Firecracker
Knight Hog Rider Minions Mega Minion Mega Knight
Mega Minion
Knight Arrows Firecracker Mega Knight
Hog Rider
Arrows Knight Minions Firecracker Bomber Mega Knight
Mega Knight
Minions Bomber Arrows Firecracker Mega Minion Hog Rider

Defense Synergies 5 7

Bomber
Knight
Arrows
Mega Knight Knight Mega Minion
Knight
Bomber Minions Firecracker Mega Minion Arrows
Minions
Knight Firecracker Mega Knight
Firecracker
Knight Minions Mega Minion Mega Knight
Mega Minion
Knight Arrows Firecracker Mega Knight
Hog Rider
Mega Knight
Arrows Minions Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Firecracker Mega Minion
Bomber Knight Minions Firecracker Mega Minion Mega Knight
Mega Knight Bomber Knight Minions Mega Minion
Bomber Knight Minions Firecracker Mega Minion Mega Knight
Bomber Arrows Firecracker Mega Knight
Arrows Bomber Minions Firecracker Mega Minion Mega Knight
Minions Mega Minion Arrows Firecracker
Arrows Mega Knight
Minions
Knight Bomber Firecracker Mega Knight
Minions Bomber Arrows Knight Firecracker Mega Minion Mega Knight
Arrows Minions Mega Minion Firecracker
Mega Knight Bomber Knight Minions
Bomber Mega Knight Arrows Minions Firecracker Mega Minion
Knight Mega Knight
Mega Knight
Mega Knight Bomber Arrows Knight Minions Firecracker
Arrows Mega Knight Bomber Knight Minions Firecracker Mega Minion
Arrows Bomber Knight Minions Firecracker Mega Minion Mega Knight
Bomber Mega Knight Arrows Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Bomber Arrows Knight Firecracker Mega Minion Mega Knight
Mega Knight Knight Minions
Mega Knight Knight
Knight Mega Knight
Arrows Firecracker Minions
Knight Minions Mega Minion
Mega Knight Knight
Mega Knight Knight Minions Firecracker Mega Minion
Mega Minion
Mega Knight Knight Minions Mega Minion
Mega Knight Arrows
Mega Knight Knight
Bomber Firecracker Mega Knight
Bomber Knight Minions Firecracker Mega Minion
Arrows Minions Mega Knight Bomber Firecracker Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Bomber Arrows Firecracker Mega Knight
Arrows Firecracker Minions Mega Minion
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Knight
Arrows Firecracker
Knight Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bomber Minions
Bomber Arrows Firecracker Mega Minion Mega Knight
Bomber Arrows Firecracker Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Firecracker Bomber Mega Knight
Mega Minion
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Minions Firecracker Mega Minion
Mega Minion
Bomber Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Minions
Arrows Firecracker Mega Minion
Arrows
Knight Firecracker Mega Minion Mega Knight
Arrows Bomber Firecracker
Arrows
Firecracker Mega Minion Mega Knight
Minions Firecracker
Firecracker
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: