My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Zappies Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Hog Rider Night Witch
Giant Snowball
Bomber Minion Horde Hog Rider Zappies Night Witch
Zap
Bomber Minion Horde Royal Giant Zappies Night Witch
Barbarian Barrel
Bomber Zappies Night Witch
The Log
Bomber Royal Giant Hog Rider Zappies
Earthquake
Bomber Hog Rider Zappies
Arrows
Bomber Minion Horde Zappies Night Witch
Royal Delivery
Bomber Minion Horde Hog Rider Zappies Night Witch
Fireball
Bomber Minion Horde Hog Rider Zappies Night Witch
Poison
Bomber Minion Horde Zappies Night Witch
Lightning
Night Witch
Rocket
Minion Horde Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Hog Rider Zappies Night Witch Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Arrows Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider Night Witch
Minion Horde
Royal Giant Hog Rider
Royal Giant
Bomber Arrows Minion Horde Hog Rider Zappies The Log Night Witch
Hog Rider
Arrows The Log Bomber Minion Horde Royal Giant Zappies
Zappies
Royal Giant Hog Rider
The Log
Hog Rider Royal Giant
Night Witch
Arrows Royal Giant

Defense Synergies 0 4

Bomber
The Log
Arrows
Minion Horde
The Log
Royal Giant
Hog Rider
Zappies
The Log
The Log
Bomber Minion Horde Zappies Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Zappies The Log
Minion Horde Bomber Zappies The Log Night Witch
Minion Horde Bomber Zappies Night Witch
Minion Horde Night Witch Bomber Zappies
Bomber Arrows The Log
Arrows The Log Bomber Zappies Night Witch
Minion Horde Arrows Zappies Night Witch
Arrows The Log
Minion Horde Zappies Night Witch
Bomber Minion Horde Zappies Night Witch
Minion Horde Bomber Arrows Zappies The Log Night Witch
Arrows Minion Horde Zappies Night Witch
Minion Horde Night Witch Bomber Zappies The Log
Bomber Arrows Minion Horde Zappies The Log Night Witch
Minion Horde Zappies
Minion Horde Zappies The Log
Minion Horde Bomber Arrows Zappies Night Witch
Arrows Bomber Minion Horde Zappies The Log Night Witch
Arrows The Log Bomber Zappies
Zappies
Bomber Arrows Minion Horde Zappies The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Bomber Arrows The Log
Zappies Minion Horde The Log
Minion Horde Zappies The Log Night Witch
Minion Horde Zappies Night Witch
Arrows Minion Horde Zappies
Minion Horde Zappies Night Witch
Minion Horde Zappies
Minion Horde Zappies The Log
Minion Horde Zappies
Minion Horde Zappies
Arrows The Log
Minion Horde Zappies Night Witch
Bomber Minion Horde Zappies
Zappies Bomber Minion Horde The Log Night Witch
Arrows Bomber Minion Horde Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows The Log
Bomber Arrows Minion Horde The Log
Arrows Minion Horde
Bomber Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minion Horde Night Witch
Arrows Minion Horde The Log
Arrows
The Log
Arrows Minion Horde
Arrows The Log
Bomber Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Bomber Minion Horde Night Witch
Bomber Arrows The Log
Bomber Arrows The Log
Minion Horde The Log Night Witch
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Bomber
Minion Horde
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Minion Horde Night Witch
Minion Horde Zappies
Minion Horde Night Witch
Bomber Arrows Minion Horde The Log Night Witch
Arrows Minion Horde Zappies
Minion Horde
Arrows The Log
Minion Horde Zappies Night Witch
Arrows Zappies
Arrows The Log
Minion Horde
Arrows The Log Bomber
Arrows
Minion Horde
Minion Horde Zappies The Log
Zappies
The Log

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