My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Prince
Giant Snowball
Bomber Goblin Gang Witch
Zap
Bomber Goblin Gang Witch Prince
Barbarian Barrel
Bomber Goblin Gang Wizard Witch
The Log
Bomber Goblin Gang Witch Prince
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch
Royal Delivery
Bomber Goblin Gang Wizard Witch Prince P.E.K.K.A
Fireball
Bomber Goblin Gang Wizard Witch
Poison
Bomber Goblin Gang Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Fireball Wizard Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Goblin Gang Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince P.E.K.K.A
Arrows
Fireball P.E.K.K.A Prince
Goblin Gang
Prince P.E.K.K.A
Fireball
Arrows
Wizard
Prince P.E.K.K.A
Witch
Prince P.E.K.K.A
Prince
Bomber Arrows Goblin Gang Wizard Witch
P.E.K.K.A
Arrows Bomber Goblin Gang Wizard Witch

Defense Synergies 0 9

Bomber
P.E.K.K.A
Arrows
Fireball Prince P.E.K.K.A
Goblin Gang
Prince P.E.K.K.A
Fireball
Arrows
Wizard
Prince P.E.K.K.A
Witch
Prince
Prince
Arrows Goblin Gang Wizard Witch
P.E.K.K.A
Bomber Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard
P.E.K.K.A Bomber Goblin Gang Witch Prince
Goblin Gang Witch Prince P.E.K.K.A Bomber
Witch Prince P.E.K.K.A Bomber Goblin Gang
Bomber Arrows Fireball Prince P.E.K.K.A
Arrows Goblin Gang Fireball Bomber
Arrows Goblin Gang Fireball Wizard Witch
Arrows Fireball P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Prince
Goblin Gang Bomber Prince
Goblin Gang Witch Bomber Arrows Fireball Wizard
Arrows Goblin Gang Fireball Wizard Witch
Prince P.E.K.K.A Bomber Goblin Gang Fireball Wizard Witch
Bomber Fireball Wizard Arrows Goblin Gang Witch Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Goblin Gang Fireball Prince P.E.K.K.A
Wizard Bomber Arrows Goblin Gang Fireball Witch Prince P.E.K.K.A
Arrows Fireball Bomber Goblin Gang Wizard Witch Prince
Arrows Wizard Witch Bomber Fireball
P.E.K.K.A Prince
Bomber Goblin Gang Wizard Arrows Fireball Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch Prince P.E.K.K.A
Fireball Bomber Arrows Goblin Gang Wizard Prince
Goblin Gang P.E.K.K.A Witch Prince
Goblin Gang Prince P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Witch Prince
Arrows Fireball Wizard Goblin Gang Witch
Goblin Gang Prince P.E.K.K.A Fireball Witch
P.E.K.K.A Prince
P.E.K.K.A Fireball Witch Prince
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch Prince
P.E.K.K.A Arrows Fireball Prince
Prince P.E.K.K.A Goblin Gang Fireball Wizard Witch
Wizard Bomber Fireball Witch
Goblin Gang Witch Bomber Fireball Prince P.E.K.K.A
Arrows Bomber Fireball Wizard Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Bomber Fireball Wizard Arrows
Arrows Fireball Wizard Witch
Bomber Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblin Gang Fireball Prince
Arrows Fireball Wizard Prince
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball Prince
Bomber Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Bomber
Bomber Arrows Fireball Wizard Prince
Bomber Arrows Fireball Wizard Witch
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Bomber Fireball Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch Prince
Fireball Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bomber Arrows Fireball Wizard
Arrows Fireball
P.E.K.K.A Prince
Arrows Fireball Wizard
Goblin Gang Fireball Witch Prince
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Goblin Gang Wizard Prince
Arrows Bomber Fireball Wizard
Arrows Fireball
Prince P.E.K.K.A
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Prince

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