My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Goblin Barrel Prince Inferno Dragon
Giant Snowball
Bomber Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bomber Goblin Gang Goblin Barrel Prince Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Goblin Barrel Hunter
The Log
Bomber Goblin Gang Goblin Barrel Hunter Prince
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Goblin Gang Goblin Barrel
Royal Delivery
Bomber Goblin Gang Goblin Barrel Hunter Prince P.E.K.K.A Inferno Dragon
Fireball
Bomber Goblin Gang Goblin Barrel Hunter Inferno Dragon
Poison
Bomber Goblin Gang Hunter
Lightning
Hunter Prince Inferno Dragon
Rocket
Hunter Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Goblin Barrel Hunter Inferno Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Prince P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel Prince
Goblin Gang
Goblin Barrel Prince P.E.K.K.A
Goblin Barrel
Goblin Gang Prince Arrows P.E.K.K.A
Hunter
Prince P.E.K.K.A
Prince
Goblin Barrel Bomber Arrows Goblin Gang Hunter
P.E.K.K.A
Arrows Bomber Goblin Gang Goblin Barrel Hunter
Inferno Dragon

Defense Synergies 0 8

Bomber
P.E.K.K.A
Arrows
Prince P.E.K.K.A
Goblin Gang
Prince P.E.K.K.A Inferno Dragon
Goblin Barrel
Hunter
Prince P.E.K.K.A
Prince
Arrows Goblin Gang Hunter
P.E.K.K.A
Bomber Arrows Goblin Gang Hunter
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Hunter P.E.K.K.A Inferno Dragon Bomber Goblin Gang Prince
Goblin Gang Hunter Prince P.E.K.K.A Bomber Inferno Dragon
Hunter Prince P.E.K.K.A Inferno Dragon Bomber Goblin Gang
Bomber Arrows Prince P.E.K.K.A
Arrows Goblin Gang Bomber Hunter
Hunter Inferno Dragon Arrows Goblin Gang
Arrows P.E.K.K.A
Hunter P.E.K.K.A Inferno Dragon Goblin Gang Prince
Goblin Gang Bomber Hunter Prince
Goblin Gang Bomber Arrows Hunter
Arrows Hunter Inferno Dragon Goblin Gang
Hunter Prince P.E.K.K.A Bomber Goblin Gang
Bomber Arrows Goblin Gang Hunter Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Hunter Prince
Goblin Gang Hunter Prince P.E.K.K.A Inferno Dragon
Bomber Arrows Goblin Gang Hunter Prince P.E.K.K.A
Arrows Bomber Goblin Gang Hunter Prince
Arrows Hunter Bomber Inferno Dragon
P.E.K.K.A Hunter Prince Inferno Dragon
Bomber Goblin Gang Arrows Hunter Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince P.E.K.K.A
Bomber Arrows Goblin Gang Hunter Prince Inferno Dragon
Goblin Gang P.E.K.K.A Hunter Prince
Goblin Gang Hunter Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Hunter Prince Inferno Dragon
Arrows Goblin Gang Hunter
Goblin Gang Prince P.E.K.K.A Hunter
P.E.K.K.A Hunter Prince Inferno Dragon
P.E.K.K.A Prince Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Hunter Prince
P.E.K.K.A Arrows Prince
Prince P.E.K.K.A Goblin Gang Hunter
Bomber
Goblin Gang Bomber Hunter Prince P.E.K.K.A Inferno Dragon
Arrows Bomber Hunter P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Bomber Arrows
Arrows Hunter
Bomber Arrows
Arrows Hunter
Arrows
Goblin Gang Prince
Arrows Prince
Arrows
Hunter
Arrows
Arrows Prince
Bomber Arrows Hunter
Arrows
Arrows
Bomber
Bomber Arrows Hunter Prince
Bomber Arrows
Prince
Arrows
Prince
Arrows
Arrows Bomber Hunter
Inferno Dragon
Arrows Hunter
Arrows Prince
Arrows
Arrows Hunter
Bomber Arrows Hunter
Arrows
P.E.K.K.A Prince
Arrows
Goblin Gang Prince
Arrows Hunter
Arrows
Goblin Gang Hunter Prince
Arrows Bomber
Arrows
Prince P.E.K.K.A
Goblin Gang
Prince

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