My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions
Giant Snowball
Bomber Archers Minions Cannon
Zap
Bomber Archers Minions Cannon
Barbarian Barrel
Bomber Archers Cannon
The Log
Bomber Archers Cannon Mini P.E.K.K.A
Earthquake
Bomber Archers Cannon
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Mini P.E.K.K.A
Fireball
Bomber Archers Minions Cannon
Poison
Bomber Archers Minions Cannon
Lightning
Cannon Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Minions Cannon Tornado Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Minions

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A
Archers
Mini P.E.K.K.A
Minions
Bomber Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Bomber Archers Minions Tornado Electro Giant The Log
Tornado
Electro Giant Mini P.E.K.K.A The Log
Electro Giant
Tornado Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Tornado

Defense Synergies 2 18

Bomber
Cannon Mini P.E.K.K.A Tornado Electro Giant The Log
Archers
Minions Cannon Mini P.E.K.K.A Tornado The Log
Minions
Archers Cannon The Log
Cannon
The Log Bomber Archers Minions Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A
The Log Bomber Archers Cannon Tornado Electro Giant
Tornado
Bomber Archers Mini P.E.K.K.A Electro Giant The Log
Electro Giant
Bomber Cannon Mini P.E.K.K.A Tornado
The Log
Cannon Mini P.E.K.K.A Bomber Archers Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon The Log
Mini P.E.K.K.A Bomber Minions Cannon The Log
Cannon Mini P.E.K.K.A Tornado Bomber Archers Minions
Cannon Mini P.E.K.K.A Bomber Minions
Bomber Mini P.E.K.K.A Tornado The Log
Tornado The Log Bomber Archers Minions Cannon
Minions Tornado Archers Cannon
Cannon Electro Giant The Log
Cannon Mini P.E.K.K.A Minions Tornado
Tornado Bomber Archers Cannon Mini P.E.K.K.A
Archers Minions Bomber Cannon Tornado Electro Giant The Log
Minions Archers Tornado
Cannon Mini P.E.K.K.A Bomber Minions The Log
Bomber Minions Cannon Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A Cannon
Tornado Cannon Mini P.E.K.K.A Electro Giant The Log
Bomber Minions Cannon Mini P.E.K.K.A Tornado
Cannon Bomber Archers Minions Tornado The Log
Tornado The Log Bomber Archers Minions Cannon
Mini P.E.K.K.A Cannon Tornado
Bomber Archers Minions Cannon Mini P.E.K.K.A Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Electro Giant
Bomber Archers Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tornado The Log
Cannon Mini P.E.K.K.A
Electro Giant Archers Minions Tornado
Mini P.E.K.K.A Archers Minions
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Tornado The Log
Cannon
Minions Mini P.E.K.K.A
Tornado Electro Giant The Log
Mini P.E.K.K.A Cannon
Bomber Archers Cannon Electro Giant
Electro Giant Bomber Archers Minions Mini P.E.K.K.A Tornado The Log
Minions Bomber Archers Cannon Mini P.E.K.K.A Electro Giant The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
Bomber The Log
Electro Giant Minions Tornado
Bomber Archers Tornado The Log
The Log Tornado
The Log Tornado
Minions Mini P.E.K.K.A Tornado
Tornado The Log
Archers Tornado
The Log
Minions
The Log
Bomber The Log
The Log
Tornado
Bomber Minions Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A The Log
Bomber Tornado Electro Giant The Log
Minions The Log
Tornado
Tornado The Log
The Log
Tornado Electro Giant The Log Bomber
The Log Tornado
Tornado The Log
Tornado The Log
Archers Tornado Electro Giant
Minions Electro Giant
Mini P.E.K.K.A
Bomber The Log
The Log
Archers Minions
Archers Tornado
The Log
Mini P.E.K.K.A
The Log Bomber
Tornado Electro Giant
Electro Giant Minions Tornado The Log
Tornado
Tornado Electro Giant The Log

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