My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Witch Balloon Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Balloon Giant Skeleton
Giant Snowball
Bomber Archers Dart Goblin Witch Balloon
Zap
Bomber Archers Dart Goblin Witch Balloon
Barbarian Barrel
Bomber Archers Dart Goblin Witch Giant Skeleton
The Log
Bomber Archers Dart Goblin Witch Giant Skeleton
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Dart Goblin Witch
Royal Delivery
Bomber Archers Dart Goblin Witch Balloon Giant Skeleton
Fireball
Bomber Archers Dart Goblin Witch Balloon
Poison
Bomber Archers Dart Goblin Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Dart Goblin Tornado Witch Balloon Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Dart Goblin Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Archers
Balloon Giant Skeleton
Dart Goblin
Balloon Giant Skeleton
Tornado
Electro Giant Witch Balloon Giant Skeleton
Witch
Tornado Giant Skeleton
Balloon
Archers Dart Goblin Tornado Giant Skeleton
Giant Skeleton
Bomber Archers Dart Goblin Tornado Witch Balloon
Electro Giant
Tornado

Defense Synergies 0 12

Bomber
Tornado Electro Giant
Archers
Dart Goblin Tornado Witch Giant Skeleton
Dart Goblin
Archers Tornado Giant Skeleton
Tornado
Bomber Archers Dart Goblin Witch Giant Skeleton Electro Giant
Witch
Archers Tornado Giant Skeleton
Balloon
Giant Skeleton
Archers Dart Goblin Tornado Witch
Electro Giant
Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin
Bomber Dart Goblin Witch
Tornado Witch Bomber Archers Dart Goblin Giant Skeleton
Witch Bomber Dart Goblin
Bomber Tornado Giant Skeleton
Tornado Bomber Archers Dart Goblin
Dart Goblin Tornado Archers Witch
Dart Goblin Giant Skeleton Electro Giant
Witch Tornado
Tornado Bomber Archers Dart Goblin Giant Skeleton
Archers Dart Goblin Witch Bomber Tornado Giant Skeleton Electro Giant
Archers Dart Goblin Tornado Witch
Bomber Witch Giant Skeleton
Bomber Dart Goblin Tornado Witch
Tornado Electro Giant
Bomber Tornado Witch
Bomber Archers Dart Goblin Tornado Witch
Tornado Witch Bomber Archers Dart Goblin Giant Skeleton
Dart Goblin Tornado
Bomber Archers Dart Goblin Witch Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch Giant Skeleton Electro Giant
Bomber Archers
Giant Skeleton Witch
Giant Skeleton Tornado
Giant Skeleton Witch
Electro Giant Archers Dart Goblin Tornado Witch
Archers Dart Goblin Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Tornado Witch
Witch Dart Goblin
Dart Goblin Witch Giant Skeleton
Tornado Giant Skeleton Electro Giant
Giant Skeleton Witch
Bomber Archers Dart Goblin Witch Electro Giant
Witch Electro Giant Bomber Archers Dart Goblin Tornado Giant Skeleton
Bomber Archers Dart Goblin Witch Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton
Dart Goblin Tornado
Dart Goblin Giant Skeleton
Dart Goblin Giant Skeleton
Bomber
Electro Giant Dart Goblin Tornado Witch
Bomber Archers Dart Goblin Tornado Witch
Dart Goblin Tornado
Dart Goblin Tornado
Tornado
Dart Goblin Tornado
Archers Dart Goblin Tornado
Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin Witch
Dart Goblin
Tornado
Bomber
Bomber Archers Dart Goblin
Bomber Dart Goblin Tornado Witch Electro Giant
Giant Skeleton
Tornado
Tornado
Tornado Electro Giant Bomber Witch
Witch
Dart Goblin Tornado Witch
Tornado Witch
Dart Goblin Tornado
Archers Dart Goblin Tornado Witch Electro Giant
Dart Goblin Witch Electro Giant
Bomber Dart Goblin
Giant Skeleton
Archers Dart Goblin Witch
Archers Dart Goblin Tornado Witch
Dart Goblin
Bomber Dart Goblin
Tornado Giant Skeleton Electro Giant
Dart Goblin
Electro Giant Dart Goblin Tornado Witch Giant Skeleton
Dart Goblin Tornado Witch
Dart Goblin Tornado Witch Giant Skeleton Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: