My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Elixir Collector Bandit Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Sparky
Giant Snowball
Bats
Zap
Bats Bandit Sparky
Barbarian Barrel
Valkyrie Wizard Bandit Electro Wizard Sparky
The Log
Bandit Sparky
Earthquake
Elixir Collector
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Bandit Electro Wizard Sparky
Fireball
Wizard Elixir Collector Bandit Electro Wizard Sparky
Poison
Bats Wizard Elixir Collector Electro Wizard Sparky
Lightning
Valkyrie Wizard Elixir Collector Bandit Electro Wizard Sparky
Rocket
Valkyrie Wizard Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Elixir Collector Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Valkyrie Electro Wizard Wizard Elixir Collector Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Bandit Valkyrie Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Bandit Sparky
Valkyrie
Bats Wizard Bandit Electro Wizard Sparky
Wizard
Valkyrie Bandit Sparky Mega Knight
Elixir Collector
Bandit
Bats Valkyrie Wizard Electro Wizard Mega Knight
Electro Wizard
Valkyrie Bandit Sparky Mega Knight
Sparky
Bats Valkyrie Wizard Electro Wizard
Mega Knight
Bats Wizard Bandit Electro Wizard

Defense Synergies 0 15

Bats
Valkyrie Bandit Electro Wizard Sparky Mega Knight
Valkyrie
Bats Wizard Bandit Electro Wizard Sparky
Wizard
Valkyrie Bandit Electro Wizard Mega Knight
Elixir Collector
Bandit
Bats Valkyrie Wizard Electro Wizard Mega Knight
Electro Wizard
Bats Valkyrie Wizard Bandit Mega Knight
Sparky
Bats Valkyrie
Mega Knight
Bats Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Sparky
Sparky Bats Valkyrie Bandit Electro Wizard Mega Knight
Sparky Mega Knight Bats Valkyrie Bandit Electro Wizard
Sparky Bats Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie Sparky Mega Knight
Bats Valkyrie Bandit Electro Wizard Mega Knight
Bats Electro Wizard Wizard
Valkyrie Bandit Electro Wizard Sparky Mega Knight
Sparky
Valkyrie Bandit Electro Wizard Sparky Mega Knight
Bats Valkyrie Electro Wizard Wizard Bandit Mega Knight
Bats Wizard Electro Wizard
Sparky Mega Knight Bats Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Sparky Mega Knight Bats Electro Wizard
Sparky Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Bats Valkyrie Electro Wizard
Mega Knight Bats Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Bats Bandit Electro Wizard Mega Knight
Sparky Electro Wizard
Valkyrie Wizard Mega Knight Bats Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Bandit Electro Wizard Sparky
Bandit Electro Wizard Valkyrie Wizard Mega Knight
Bandit Mega Knight Bats Valkyrie Electro Wizard Sparky
Valkyrie Mega Knight Bats Bandit Electro Wizard Sparky
Valkyrie Bandit Sparky Mega Knight
Wizard Bats Electro Wizard
Sparky Bats Valkyrie Bandit Electro Wizard
Mega Knight Valkyrie Sparky
Electro Wizard Mega Knight Bats Valkyrie Bandit Sparky
Sparky
Mega Knight Bats Valkyrie Sparky
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Wizard Bandit Sparky
Wizard Valkyrie Sparky Mega Knight
Electro Wizard Sparky Bats Valkyrie
Bats Valkyrie Mega Knight Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit Sparky
Bandit Electro Wizard
Bandit Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard Bats
Wizard Sparky
Wizard
Wizard Bandit
Bats Electro Wizard Sparky
Valkyrie Wizard Bandit Electro Wizard Sparky
Wizard
Bandit Sparky
Bandit
Sparky
Wizard Bandit Sparky
Wizard Bandit Sparky Mega Knight
Sparky
Bats Sparky
Wizard Bandit Electro Wizard Sparky Mega Knight
Valkyrie Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Valkyrie Wizard Sparky Mega Knight
Wizard Bandit Electro Wizard Sparky
Wizard Bandit Sparky Mega Knight
Bandit Sparky
Bats Wizard Electro Wizard Sparky
Electro Wizard Bats Wizard
Sparky
Wizard Bandit Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Electro Wizard Bats Bandit
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Sparky Mega Knight
Wizard
Sparky
Sparky Mega Knight
Bats Electro Wizard Sparky
Bats Electro Wizard
Bandit Electro Wizard Sparky Mega Knight

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