My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Executioner Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Executioner Electro Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Executioner Electro Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Wizard Witch Executioner Electro Wizard Mother Witch
Fireball
Elite Barbarians Wizard Witch Executioner Electro Wizard Mother Witch
Poison
Bats Wizard Witch Executioner Electro Wizard Mother Witch
Lightning
Elite Barbarians Wizard Witch Executioner Electro Wizard Mother Witch
Rocket
Elite Barbarians Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Electro Wizard Mother Witch Wizard Witch Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Electro Wizard Mother Witch Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians
Elite Barbarians
Bats Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Electro Wizard
Mega Knight
Mother Witch
Mega Knight
Mega Knight
Bats Elite Barbarians Wizard Witch Executioner Electro Wizard Mother Witch

Defense Synergies 1 11

Bats
Electro Wizard Mega Knight
Elite Barbarians
Mother Witch Wizard Mega Knight
Wizard
Elite Barbarians Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
Executioner
Mega Knight
Electro Wizard
Bats Wizard Witch Mega Knight
Mother Witch
Elite Barbarians Mega Knight
Mega Knight
Bats Elite Barbarians Wizard Witch Executioner Electro Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Electro Wizard
Elite Barbarians Bats Witch Executioner Electro Wizard Mega Knight
Witch Mega Knight Bats Elite Barbarians Executioner Electro Wizard
Elite Barbarians Witch Bats Electro Wizard Mega Knight
Elite Barbarians Mega Knight
Bats Executioner Electro Wizard Mother Witch Mega Knight
Bats Electro Wizard Wizard Witch Executioner
Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Bats Witch Executioner Electro Wizard Mother Witch Wizard Mega Knight
Executioner Bats Wizard Witch Electro Wizard
Mega Knight Bats Elite Barbarians Wizard Witch Electro Wizard
Wizard Executioner Mega Knight Bats Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Bats Elite Barbarians Witch Executioner Electro Wizard
Mega Knight Bats Elite Barbarians Wizard Witch Executioner Electro Wizard
Wizard Witch Executioner Bats Electro Wizard Mother Witch Mega Knight
Elite Barbarians Electro Wizard
Wizard Mega Knight Bats Elite Barbarians Witch Executioner Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Wizard Executioner Mega Knight
Mega Knight Bats Elite Barbarians Witch Electro Wizard
Mega Knight Bats Elite Barbarians Electro Wizard
Elite Barbarians Witch Executioner Mega Knight
Wizard Executioner Mother Witch Bats Witch Electro Wizard
Bats Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians
Electro Wizard Mega Knight Bats Elite Barbarians Witch
Witch
Mega Knight Bats Elite Barbarians Witch
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Wizard Witch Executioner
Wizard Witch Executioner Mega Knight
Elite Barbarians Witch Electro Wizard Bats Executioner
Bats Executioner Mega Knight Elite Barbarians Wizard Witch Electro Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Electro Wizard
Wizard Executioner Mega Knight
Wizard Executioner Mother Witch Bats Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Bats Elite Barbarians Electro Wizard
Wizard Electro Wizard
Wizard Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Witch Executioner
Wizard Executioner Mega Knight
Bats
Wizard Executioner Electro Wizard Mega Knight
Wizard Witch Mother Witch Mega Knight
Mega Knight
Wizard
Mother Witch Wizard Witch Executioner Mega Knight
Witch
Wizard Witch Executioner Electro Wizard
Wizard Witch Mega Knight
Elite Barbarians Bats Wizard Witch Executioner Electro Wizard Mother Witch
Electro Wizard Bats Wizard Witch
Elite Barbarians
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Bats Witch
Wizard Witch Executioner Electro Wizard
Wizard Executioner Electro Wizard Mega Knight
Wizard Executioner
Elite Barbarians Executioner Mega Knight
Bats Elite Barbarians Witch Electro Wizard
Bats Witch Executioner Electro Wizard
Witch Executioner Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: