My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Witch Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Furnace Witch Lumberjack
Zap
Bats Furnace Witch
Barbarian Barrel
Elite Barbarians Valkyrie Furnace Witch Ice Wizard Electro Wizard Lumberjack
The Log
Elite Barbarians Furnace Witch Lumberjack
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Witch Ice Wizard Electro Wizard Lumberjack
Fireball
Elite Barbarians Furnace Witch Ice Wizard Electro Wizard Lumberjack
Poison
Bats Furnace Witch Ice Wizard Electro Wizard
Lightning
Elite Barbarians Valkyrie Furnace Witch Ice Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Wizard Valkyrie Furnace Electro Wizard Lumberjack Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Ice Wizard Valkyrie Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Lumberjack
Elite Barbarians
Valkyrie Bats Furnace Lumberjack
Valkyrie
Bats Elite Barbarians Lumberjack Furnace Witch Electro Wizard
Furnace
Elite Barbarians Valkyrie
Witch
Valkyrie Lumberjack
Ice Wizard
Lumberjack
Electro Wizard
Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Elite Barbarians Witch Ice Wizard Electro Wizard

Defense Synergies 1 17

Bats
Valkyrie Ice Wizard Electro Wizard Lumberjack
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bats Furnace Witch Ice Wizard Electro Wizard Lumberjack
Furnace
Valkyrie Ice Wizard Electro Wizard Lumberjack
Witch
Valkyrie Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Bats Valkyrie Furnace Witch Lumberjack
Electro Wizard
Bats Valkyrie Furnace Witch Lumberjack
Lumberjack
Bats Valkyrie Furnace Witch Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Elite Barbarians Lumberjack Bats Valkyrie Furnace Witch Ice Wizard Electro Wizard
Furnace Witch Lumberjack Bats Elite Barbarians Valkyrie Ice Wizard Electro Wizard
Elite Barbarians Witch Lumberjack Bats Valkyrie Furnace Ice Wizard Electro Wizard
Elite Barbarians Valkyrie Lumberjack
Bats Valkyrie Furnace Ice Wizard Electro Wizard Lumberjack
Bats Furnace Electro Wizard Witch Ice Wizard
Valkyrie Electro Wizard
Witch Elite Barbarians Furnace Ice Wizard Lumberjack
Elite Barbarians Valkyrie Ice Wizard Electro Wizard Lumberjack
Bats Valkyrie Witch Ice Wizard Electro Wizard Furnace Lumberjack
Bats Furnace Witch Ice Wizard Electro Wizard
Furnace Lumberjack Bats Elite Barbarians Valkyrie Witch Ice Wizard Electro Wizard
Valkyrie Bats Furnace Witch Electro Wizard Lumberjack
Elite Barbarians Furnace Electro Wizard Lumberjack
Elite Barbarians Furnace Electro Wizard Lumberjack
Bats Elite Barbarians Valkyrie Furnace Witch Electro Wizard Lumberjack
Bats Elite Barbarians Valkyrie Furnace Witch Ice Wizard Electro Wizard Lumberjack
Valkyrie Furnace Witch Bats Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Valkyrie Bats Elite Barbarians Furnace Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians Furnace Witch Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Lumberjack
Lumberjack Bats Elite Barbarians Valkyrie Furnace Witch Electro Wizard
Valkyrie Lumberjack Bats Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch Lumberjack
Furnace Bats Witch Ice Wizard Electro Wizard
Bats Elite Barbarians Valkyrie Furnace Witch Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Valkyrie Lumberjack
Electro Wizard Bats Elite Barbarians Valkyrie Witch
Witch
Bats Elite Barbarians Valkyrie Witch Lumberjack
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Witch Lumberjack
Valkyrie Furnace Witch
Elite Barbarians Witch Electro Wizard Bats Valkyrie Furnace Lumberjack
Bats Valkyrie Elite Barbarians Witch Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ice Wizard Electro Wizard
Valkyrie
Valkyrie Furnace
Bats Furnace Witch Ice Wizard
Furnace Witch
Ice Wizard
Bats Elite Barbarians Electro Wizard Lumberjack
Valkyrie Electro Wizard
Elite Barbarians
Elite Barbarians Furnace
Furnace Witch
Furnace
Bats
Electro Wizard
Valkyrie Witch
Valkyrie Furnace Witch Ice Wizard
Witch
Witch Ice Wizard Electro Wizard
Witch
Elite Barbarians Bats Furnace Witch Ice Wizard Electro Wizard
Electro Wizard Bats Witch
Elite Barbarians
Electro Wizard
Electro Wizard Bats Witch
Witch Ice Wizard Electro Wizard
Valkyrie Electro Wizard Lumberjack
Elite Barbarians
Bats Elite Barbarians Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard

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