My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Executioner Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Recruits Clone Sparky
Giant Snowball
Bats Royal Recruits Clone
Zap
Bats Clone Sparky
Barbarian Barrel
Elite Barbarians Royal Recruits Clone Executioner Sparky
The Log
Elite Barbarians Royal Recruits Clone Sparky
Earthquake
Clone
Arrows
Bats Royal Recruits Clone
Royal Delivery
Bats Elite Barbarians Royal Recruits Clone Executioner Sparky
Fireball
Elite Barbarians Clone Executioner Sparky
Poison
Bats Royal Recruits Clone Executioner Sparky
Lightning
Elite Barbarians Executioner Sparky
Rocket
Elite Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Clone Executioner Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Executioner Elite Barbarians Lightning Sparky Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bats Clone Executioner Elite Barbarians

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Royal Recruits Clone Sparky
Elite Barbarians
Bats Sparky
Royal Recruits
Bats Clone
Clone
Bats Royal Recruits Sparky
Executioner
Lightning
Electro Giant
Electro Giant
Lightning Sparky
Sparky
Bats Elite Barbarians Clone Electro Giant

Defense Synergies 0 2

Bats
Royal Recruits Sparky
Elite Barbarians
Royal Recruits
Bats
Clone
Executioner
Lightning
Electro Giant
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Executioner Sparky
Elite Barbarians Sparky Bats Royal Recruits Executioner
Sparky Bats Elite Barbarians Royal Recruits Executioner Lightning
Elite Barbarians Royal Recruits Sparky Bats
Lightning Elite Barbarians Royal Recruits Sparky
Bats Executioner
Bats Lightning Executioner
Lightning Royal Recruits Electro Giant Sparky
Sparky Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Sparky
Bats Executioner Royal Recruits Electro Giant
Executioner Bats
Royal Recruits Sparky Bats Elite Barbarians Lightning
Executioner Sparky Bats Royal Recruits
Elite Barbarians Royal Recruits Sparky
Elite Barbarians Royal Recruits Lightning Electro Giant Sparky
Sparky Bats Elite Barbarians Royal Recruits Executioner
Bats Elite Barbarians Royal Recruits Executioner
Executioner Bats Royal Recruits
Sparky Elite Barbarians Royal Recruits
Royal Recruits Bats Elite Barbarians Executioner Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Electro Giant Sparky
Elite Barbarians Executioner Lightning
Royal Recruits Bats Elite Barbarians Lightning Sparky
Royal Recruits Lightning Bats Elite Barbarians Sparky
Royal Recruits Elite Barbarians Executioner Sparky
Executioner Electro Giant Bats
Royal Recruits Sparky Bats Elite Barbarians Lightning
Elite Barbarians Royal Recruits Sparky
Royal Recruits Lightning Bats Elite Barbarians Sparky
Royal Recruits Sparky
Bats Elite Barbarians Royal Recruits Sparky
Royal Recruits Lightning Elite Barbarians Electro Giant
Elite Barbarians Royal Recruits Lightning Executioner Sparky
Royal Recruits Executioner Electro Giant Sparky
Elite Barbarians Royal Recruits Electro Giant Sparky Bats Executioner Lightning
Bats Executioner Elite Barbarians Royal Recruits Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits Sparky
Executioner
Lightning Sparky
Lightning Royal Recruits Sparky
Executioner Sparky
Executioner Electro Giant Bats
Executioner Sparky
Executioner Lightning
Lightning
Lightning Bats Elite Barbarians Sparky
Lightning Royal Recruits Sparky
Lightning Executioner
Lightning Elite Barbarians Executioner Sparky
Lightning
Lightning Elite Barbarians Sparky
Lightning Executioner Sparky
Lightning Royal Recruits Executioner Sparky
Lightning Sparky
Bats Lightning Sparky
Lightning Executioner Sparky
Lightning Electro Giant
Lightning Sparky
Lightning
Lightning Sparky
Lightning Royal Recruits
Electro Giant Executioner Sparky
Executioner Lightning Sparky
Lightning Sparky
Lightning Sparky
Elite Barbarians Lightning Bats Executioner Electro Giant Sparky
Lightning Bats Electro Giant
Lightning Elite Barbarians Sparky
Lightning Sparky
Lightning Sparky
Sparky
Lightning Sparky
Lightning Bats Royal Recruits
Lightning Executioner
Lightning Executioner Sparky
Executioner Lightning
Lightning Electro Giant Sparky
Elite Barbarians Royal Recruits Executioner Sparky
Electro Giant Bats Elite Barbarians Royal Recruits Lightning Sparky
Bats Executioner Lightning
Lightning Royal Recruits Executioner Electro Giant Sparky

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