My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Executioner P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Poison Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Poison Electro Wizard Executioner Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Poison Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians P.E.K.K.A
Elite Barbarians
Bats
Rocket
Mirror
Mirror
Rocket Poison
Poison
P.E.K.K.A Mirror
Executioner
P.E.K.K.A
P.E.K.K.A
Poison Electro Wizard Bats Executioner
Electro Wizard
P.E.K.K.A

Defense Synergies 0 7

Bats
P.E.K.K.A Electro Wizard
Elite Barbarians
Rocket
Mirror
Poison Executioner Electro Wizard
Poison
Mirror Electro Wizard
Executioner
Mirror
P.E.K.K.A
Bats Electro Wizard
Electro Wizard
Bats Mirror Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Bats Executioner Electro Wizard
Rocket P.E.K.K.A Bats Elite Barbarians Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Bats Electro Wizard
Elite Barbarians Rocket Poison P.E.K.K.A
Bats Executioner Electro Wizard
Bats Rocket Electro Wizard Poison Executioner
Rocket Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Electro Wizard
Bats Poison Executioner Electro Wizard
Executioner Bats Poison Electro Wizard
P.E.K.K.A Bats Elite Barbarians Rocket Electro Wizard
Rocket Executioner Bats Poison P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Rocket Elite Barbarians P.E.K.K.A Electro Wizard
Bats Elite Barbarians Poison Executioner P.E.K.K.A Electro Wizard
Bats Elite Barbarians Executioner Electro Wizard
Poison Executioner Bats Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Bats Elite Barbarians Poison Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A Electro Wizard
Poison Electro Wizard Elite Barbarians Rocket Executioner
P.E.K.K.A Bats Elite Barbarians Rocket Electro Wizard
Rocket P.E.K.K.A Bats Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Executioner
Rocket Poison Executioner Bats Electro Wizard
Rocket P.E.K.K.A Bats Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Electro Wizard Bats Elite Barbarians Poison
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians Poison Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Executioner
Executioner
Elite Barbarians Electro Wizard Bats Rocket Poison Executioner P.E.K.K.A
Bats Poison Executioner Elite Barbarians P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket
Poison Executioner Electro Wizard
Rocket Poison
Rocket Poison
Rocket Poison Executioner
Poison Executioner Bats Rocket
Poison Executioner
Poison Executioner
Poison
Rocket Bats Elite Barbarians Poison Electro Wizard
Rocket Poison Electro Wizard
Poison Rocket Executioner
Rocket Poison Elite Barbarians Executioner
Rocket Poison
Elite Barbarians Poison
Rocket Poison Executioner
Rocket Poison Executioner
Rocket Poison
Bats Rocket
Rocket Poison Executioner Electro Wizard
Rocket Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Poison
Poison Executioner
Poison Executioner Electro Wizard
Poison
Rocket Poison
Elite Barbarians Poison Bats Executioner Electro Wizard
Rocket Electro Wizard Bats Poison
Elite Barbarians
Poison Rocket
Rocket Poison Electro Wizard
P.E.K.K.A
Rocket Poison
Electro Wizard Bats Rocket
Rocket Poison Executioner Electro Wizard
Poison Rocket Executioner Electro Wizard
Poison Executioner
Rocket Poison
Elite Barbarians Executioner P.E.K.K.A
Bats Elite Barbarians Rocket Poison Electro Wizard
Bats Rocket Poison Executioner Electro Wizard
Poison Rocket Executioner Electro Wizard

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