My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Battle Ram Baby Dragon Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Battle Ram Barbarian Barrel Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram Ram Rider
Giant Snowball
Bats Battle Ram Baby Dragon Ram Rider
Zap
Bats Battle Ram Ram Rider
Barbarian Barrel
Elite Barbarians Battle Ram Electro Wizard
The Log
Elite Barbarians Battle Ram Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Battle Ram Baby Dragon Electro Wizard Ram Rider
Fireball
Elite Barbarians Battle Ram Baby Dragon Electro Wizard Ram Rider
Poison
Bats Electro Wizard
Lightning
Elite Barbarians Ice Golem Battle Ram Baby Dragon Electro Wizard Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Battle Ram Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Barbarian Barrel Battle Ram Baby Dragon Electro Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Barbarian Barrel Battle Ram

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Elite Barbarians Battle Ram Barbarian Barrel Baby Dragon Ram Rider
Elite Barbarians
Bats Ice Golem Battle Ram Barbarian Barrel
Ice Golem
Bats Battle Ram Elite Barbarians Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Battle Ram
Ice Golem Bats Elite Barbarians Barbarian Barrel Baby Dragon Electro Wizard
Barbarian Barrel
Bats Elite Barbarians Ice Golem Battle Ram Baby Dragon Ram Rider
Baby Dragon
Bats Ice Golem Battle Ram Barbarian Barrel Electro Wizard Ram Rider
Electro Wizard
Ice Golem Battle Ram Baby Dragon Ram Rider
Ram Rider
Bats Ice Golem Barbarian Barrel Baby Dragon Electro Wizard

Defense Synergies 0 11

Bats
Ice Golem Barbarian Barrel Baby Dragon Electro Wizard
Elite Barbarians
Ice Golem
Ice Golem
Bats Elite Barbarians Barbarian Barrel Baby Dragon Electro Wizard
Battle Ram
Barbarian Barrel
Bats Ice Golem Baby Dragon Electro Wizard
Baby Dragon
Bats Ice Golem Barbarian Barrel
Electro Wizard
Bats Ice Golem Barbarian Barrel Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Elite Barbarians Bats Electro Wizard Ram Rider
Ram Rider Bats Elite Barbarians Electro Wizard
Elite Barbarians Bats Electro Wizard Ram Rider
Elite Barbarians Barbarian Barrel
Barbarian Barrel Bats Baby Dragon Electro Wizard
Bats Electro Wizard Ram Rider Baby Dragon
Ice Golem Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Elite Barbarians
Elite Barbarians Ice Golem Barbarian Barrel Electro Wizard
Bats Electro Wizard Ice Golem Barbarian Barrel Baby Dragon Ram Rider
Bats Baby Dragon Electro Wizard Ram Rider
Bats Elite Barbarians Electro Wizard Ram Rider
Bats Barbarian Barrel Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard Ram Rider
Elite Barbarians Electro Wizard Ram Rider
Bats Elite Barbarians Electro Wizard
Bats Elite Barbarians Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Barbarian Barrel Baby Dragon Bats Ice Golem Electro Wizard Ram Rider
Elite Barbarians Electro Wizard Ram Rider
Bats Elite Barbarians Barbarian Barrel Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard Elite Barbarians Ice Golem Barbarian Barrel Baby Dragon
Bats Elite Barbarians Ice Golem Electro Wizard Ram Rider
Bats Elite Barbarians Ice Golem Barbarian Barrel Electro Wizard Ram Rider
Elite Barbarians Ram Rider
Bats Ice Golem Baby Dragon Electro Wizard Ram Rider
Bats Elite Barbarians Ice Golem Electro Wizard Ram Rider
Elite Barbarians
Electro Wizard Bats Elite Barbarians Ice Golem Barbarian Barrel Baby Dragon
Bats Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Ice Golem Ram Rider
Baby Dragon
Elite Barbarians Electro Wizard Bats Ice Golem Barbarian Barrel Baby Dragon
Bats Elite Barbarians Ice Golem Barbarian Barrel Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Barbarian Barrel Baby Dragon
Ice Golem Barbarian Barrel
Barbarian Barrel Baby Dragon
Bats Ice Golem Baby Dragon Ram Rider
Baby Dragon
Ice Golem Barbarian Barrel Baby Dragon Ram Rider
Ram Rider
Bats Elite Barbarians Electro Wizard
Barbarian Barrel Electro Wizard Ram Rider
Baby Dragon
Elite Barbarians Ice Golem Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Elite Barbarians Ice Golem Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats
Barbarian Barrel Baby Dragon Electro Wizard
Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Ice Golem Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Electro Wizard Ram Rider
Baby Dragon Ram Rider
Barbarian Barrel Baby Dragon
Elite Barbarians Bats Ice Golem Baby Dragon Electro Wizard
Electro Wizard Bats
Elite Barbarians
Electro Wizard
Electro Wizard Bats Barbarian Barrel
Baby Dragon Electro Wizard Ram Rider
Barbarian Barrel
Baby Dragon Electro Wizard
Ice Golem Baby Dragon
Elite Barbarians
Bats Elite Barbarians Baby Dragon Electro Wizard
Bats Electro Wizard
Barbarian Barrel Baby Dragon Electro Wizard

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