My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton
The Log
Elite Barbarians Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Giant Skeleton
Fireball
Elite Barbarians Hog Rider Wizard
Poison
Bats Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Freeze Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Hog Rider Freeze Poison Wizard Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Hog Rider Freeze Poison

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Elite Barbarians
Elite Barbarians
Bats Hog Rider Wizard
Hog Rider
Bats Freeze Elite Barbarians Wizard Rocket Poison Giant Skeleton
Wizard
Elite Barbarians Hog Rider Giant Skeleton
Rocket
Hog Rider
Freeze
Hog Rider Poison
Poison
Hog Rider Freeze Giant Skeleton
Giant Skeleton
Bats Hog Rider Wizard Poison

Defense Synergies 0 5

Bats
Freeze Giant Skeleton
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Freeze Giant Skeleton
Rocket
Freeze
Bats Wizard
Poison
Giant Skeleton
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Elite Barbarians Bats
Rocket Bats Elite Barbarians Freeze Giant Skeleton
Elite Barbarians Bats
Elite Barbarians Rocket Poison Giant Skeleton
Freeze Bats
Bats Rocket Wizard Freeze Poison
Rocket Poison Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton
Bats Poison Wizard Freeze Giant Skeleton
Bats Wizard Poison
Bats Elite Barbarians Wizard Rocket Freeze Giant Skeleton
Wizard Rocket Bats Freeze Poison
Elite Barbarians
Rocket Elite Barbarians Freeze
Wizard Bats Elite Barbarians Poison
Bats Elite Barbarians Wizard
Wizard Freeze Poison Bats Giant Skeleton
Elite Barbarians
Wizard Bats Elite Barbarians Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton
Poison Elite Barbarians Wizard Rocket
Giant Skeleton Bats Elite Barbarians Rocket
Rocket Giant Skeleton Bats Elite Barbarians
Giant Skeleton Elite Barbarians
Wizard Rocket Poison Bats Freeze
Rocket Bats Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians
Rocket Freeze Giant Skeleton Bats Elite Barbarians Poison
Bats Elite Barbarians Giant Skeleton
Rocket Elite Barbarians Poison Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Wizard
Wizard
Elite Barbarians Bats Rocket Freeze Poison Giant Skeleton
Bats Poison Elite Barbarians Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Freeze Giant Skeleton
Poison
Rocket Poison Giant Skeleton
Rocket Freeze Poison Giant Skeleton
Wizard Rocket Poison
Wizard Poison Bats Rocket Freeze
Wizard Poison
Poison Wizard Freeze
Poison Wizard
Rocket Bats Elite Barbarians Poison
Rocket Poison Wizard
Poison Wizard Rocket
Rocket Poison Elite Barbarians
Rocket Freeze Poison
Elite Barbarians Poison
Rocket Wizard Poison
Wizard Rocket Poison
Rocket Freeze Poison
Bats Rocket
Rocket Wizard Poison
Rocket Wizard Poison
Rocket Poison Giant Skeleton
Rocket Wizard Poison
Rocket
Rocket Poison
Freeze Poison Wizard
Poison Wizard
Wizard Poison
Rocket Poison
Elite Barbarians Poison Bats Wizard
Rocket Bats Wizard Freeze Poison
Elite Barbarians
Poison Wizard Rocket
Rocket Freeze Poison
Giant Skeleton
Rocket Wizard Poison
Bats Rocket Freeze
Rocket Poison Wizard
Freeze
Poison Wizard Rocket
Wizard Poison
Rocket Poison Giant Skeleton
Elite Barbarians
Bats Elite Barbarians Rocket Freeze Poison Giant Skeleton
Bats Rocket Poison
Poison Rocket Freeze Giant Skeleton

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