My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Bandit
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Bandit Electro Wizard
The Log
Elite Barbarians Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Witch Bandit Electro Wizard
Fireball
Elite Barbarians Wizard Witch Bandit Electro Wizard
Poison
Bats Wizard Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Witch Bandit Electro Wizard
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Bandit Fireball Valkyrie Electro Wizard Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Bandit Fireball Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Bandit
Elite Barbarians
Valkyrie Bats Fireball Wizard Bandit
Fireball
Elite Barbarians Electro Wizard
Valkyrie
Bats Elite Barbarians Wizard Witch Bandit Electro Wizard
Wizard
Elite Barbarians Valkyrie Bandit
Witch
Valkyrie Bandit
Bandit
Bats Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Fireball Valkyrie Bandit

Defense Synergies 1 16

Bats
Valkyrie Bandit Electro Wizard
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Bandit Electro Wizard
Valkyrie
Elite Barbarians Bats Fireball Wizard Witch Bandit Electro Wizard
Wizard
Elite Barbarians Valkyrie Bandit Electro Wizard
Witch
Valkyrie Bandit Electro Wizard
Bandit
Bats Fireball Valkyrie Wizard Witch Electro Wizard
Electro Wizard
Bats Fireball Valkyrie Wizard Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Elite Barbarians Bats Valkyrie Witch Bandit Electro Wizard
Witch Bats Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Witch Bats Valkyrie Bandit Electro Wizard
Elite Barbarians Fireball Valkyrie
Fireball Bats Valkyrie Bandit Electro Wizard
Bats Electro Wizard Fireball Wizard Witch
Fireball Valkyrie Bandit Electro Wizard
Witch Elite Barbarians
Elite Barbarians Valkyrie Bandit Electro Wizard
Bats Valkyrie Witch Electro Wizard Fireball Wizard Bandit
Bats Fireball Wizard Witch Electro Wizard
Bats Elite Barbarians Fireball Valkyrie Wizard Witch Bandit Electro Wizard
Fireball Valkyrie Wizard Bats Witch Electro Wizard
Elite Barbarians Bandit Electro Wizard
Elite Barbarians Fireball Bandit Electro Wizard
Wizard Bats Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Fireball Bats Elite Barbarians Valkyrie Wizard Witch Bandit Electro Wizard
Valkyrie Wizard Witch Bats Fireball Bandit Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Wizard Bats Elite Barbarians Fireball Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch Bandit Electro Wizard
Fireball Bandit Electro Wizard Elite Barbarians Valkyrie Wizard
Bandit Bats Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Bats Elite Barbarians Fireball Bandit Electro Wizard
Elite Barbarians Valkyrie Witch Bandit
Fireball Wizard Bats Witch Electro Wizard
Bats Elite Barbarians Fireball Valkyrie Witch Bandit Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Bats Elite Barbarians Fireball Valkyrie Witch Bandit
Witch
Bats Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Wizard Witch Bandit
Wizard Fireball Valkyrie Witch
Elite Barbarians Witch Electro Wizard Bats Fireball Valkyrie
Bats Valkyrie Elite Barbarians Fireball Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats Witch
Wizard Witch
Fireball Wizard
Fireball Wizard Bandit
Bats Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie Wizard Bandit Electro Wizard
Fireball Wizard
Elite Barbarians Fireball Bandit
Fireball Bandit
Elite Barbarians Fireball
Fireball Wizard Witch Bandit
Fireball Wizard Bandit
Fireball
Bats
Fireball Wizard Bandit Electro Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch Bandit Electro Wizard
Fireball Wizard Witch Bandit
Fireball Bandit
Elite Barbarians Bats Fireball Wizard Witch Electro Wizard
Electro Wizard Bats Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard Bandit
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Fireball Witch Bandit
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Witch Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch Bandit Electro Wizard

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