My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Skeleton Army Executioner Inferno Dragon
Fireball
Elite Barbarians Skeleton Army Executioner Inferno Dragon
Poison
Bats Skeleton Army Executioner
Lightning
Elite Barbarians Executioner Inferno Dragon
Rocket
Elite Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Inferno Dragon Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Golem Inferno Dragon
Zap
Elite Barbarians Bats Executioner Golem The Log
Elite Barbarians
Zap Bats The Log
Skeleton Army
Executioner
Zap Golem The Log
Golem
Bats Zap Executioner The Log
The Log
Zap Elite Barbarians Executioner Golem
Inferno Dragon
Bats

Defense Synergies 0 14

Bats
Zap The Log Inferno Dragon
Zap
Bats Elite Barbarians Skeleton Army Executioner The Log Inferno Dragon
Elite Barbarians
Zap The Log
Skeleton Army
Zap Executioner The Log Inferno Dragon
Executioner
Zap Skeleton Army The Log
Golem
The Log
Bats Zap Elite Barbarians Skeleton Army Executioner Inferno Dragon
Inferno Dragon
Bats Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Elite Barbarians Skeleton Army Inferno Dragon Bats Zap Executioner The Log
Skeleton Army Bats Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Bats
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Bats Zap Executioner
Bats Inferno Dragon Zap Executioner
Zap The Log
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Bats Skeleton Army Executioner Zap The Log
Executioner Inferno Dragon Bats Zap
Skeleton Army Bats Zap Elite Barbarians The Log
Skeleton Army Executioner Bats Zap The Log
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Zap Elite Barbarians The Log Inferno Dragon
Bats Elite Barbarians Skeleton Army Executioner
Bats Zap Elite Barbarians Skeleton Army Executioner The Log
Zap Executioner The Log Bats Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Bats Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Executioner The Log Inferno Dragon
Skeleton Army Bats Zap Elite Barbarians The Log
Skeleton Army Bats Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Executioner Inferno Dragon
Executioner Bats Zap
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Zap Bats Elite Barbarians Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Executioner
Skeleton Army Executioner
Elite Barbarians Skeleton Army Bats Zap Executioner The Log Inferno Dragon
Bats Executioner Zap Elite Barbarians The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Executioner Zap The Log
Executioner Bats Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Bats Elite Barbarians
Zap The Log
Zap Executioner
Elite Barbarians Executioner The Log
Zap Elite Barbarians The Log
Zap Executioner The Log
Executioner The Log
Bats
Zap Executioner The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner
Inferno Dragon
The Log Zap Executioner
Zap The Log
Zap The Log
Elite Barbarians Bats Zap Executioner
Zap Bats
Elite Barbarians
Zap The Log
Zap
The Log
Zap Bats Skeleton Army
Zap Executioner
The Log
Executioner
The Log Zap Executioner
Zap
Elite Barbarians Executioner
Zap Bats Elite Barbarians The Log
Bats Zap Executioner
Zap Executioner The Log

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