My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Elite Barbarians
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Bowler Inferno Dragon
Fireball
Elite Barbarians Hog Rider Bowler Inferno Dragon
Poison
Bats
Lightning
Elite Barbarians Bowler Inferno Dragon
Rocket
Elite Barbarians Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap The Log Hog Rider Inferno Dragon Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap The Log

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians Bowler Inferno Dragon
Zap
Elite Barbarians Hog Rider Mirror Bats Bowler The Log
Elite Barbarians
Zap Bats Hog Rider The Log
Hog Rider
Bats Zap The Log Elite Barbarians Mirror Bowler
Mirror
Zap The Log Hog Rider
Bowler
Bats Zap Hog Rider The Log
The Log
Hog Rider Mirror Zap Elite Barbarians Bowler
Inferno Dragon
Bats

Defense Synergies 2 13

Bats
Zap Bowler The Log Inferno Dragon
Zap
Mirror Bats Elite Barbarians Bowler The Log Inferno Dragon
Elite Barbarians
Zap The Log
Hog Rider
Mirror
Zap Bowler The Log Inferno Dragon
Bowler
The Log Bats Zap Mirror
The Log
Bowler Bats Zap Elite Barbarians Mirror Inferno Dragon
Inferno Dragon
Bats Zap Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap The Log
Elite Barbarians Inferno Dragon Bats Zap The Log
Bowler Bats Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Bats Bowler
Elite Barbarians Bowler The Log
Bowler The Log Bats Zap
Bats Inferno Dragon Zap
Bowler Zap The Log
Inferno Dragon Elite Barbarians
Elite Barbarians Bowler
Bats Zap Bowler The Log
Inferno Dragon Bats Zap
Bowler Bats Zap Elite Barbarians The Log
Bowler Bats Zap The Log
Elite Barbarians Inferno Dragon
Zap Elite Barbarians Bowler The Log Inferno Dragon
Bats Elite Barbarians Bowler
Bats Zap Elite Barbarians Bowler The Log
Zap The Log Bats Bowler Inferno Dragon
Elite Barbarians Inferno Dragon
Bowler Bats Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler
Zap Elite Barbarians Bowler The Log Inferno Dragon
Bats Zap Elite Barbarians Bowler The Log
Bowler Bats Zap Elite Barbarians The Log
Elite Barbarians Bowler Inferno Dragon
Bats Zap
Bats Elite Barbarians Bowler
Elite Barbarians Inferno Dragon
Zap Bats Elite Barbarians The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Elite Barbarians Bowler
Zap Elite Barbarians Bowler The Log
Elite Barbarians Bowler
Bowler
Elite Barbarians Bats Zap Bowler The Log Inferno Dragon
Bats Bowler Zap Elite Barbarians The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log
The Log
The Log
Zap Bowler The Log
Bats Zap
Bowler The Log
The Log Zap Bowler
The Log Zap
Bats Elite Barbarians Bowler
Zap Bowler The Log
Zap
Elite Barbarians Bowler The Log
Zap Elite Barbarians The Log
Zap Bowler The Log
Bowler The Log
Bats
Zap Bowler The Log
Zap Bowler The Log
Bowler The Log
Bowler The Log
Zap The Log
Zap The Log Bowler
Inferno Dragon
The Log Zap Bowler
Zap Bowler The Log
Zap The Log
Elite Barbarians Bats Zap
Zap Bats
Elite Barbarians Bowler
Zap The Log
Zap
Bowler The Log
Zap Bats
Zap
The Log
Bowler
The Log Zap Bowler
Zap
Elite Barbarians
Zap Bats Elite Barbarians Bowler The Log
Bats Zap
Zap Bowler The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: