My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Giant Skeleton
Giant Snowball
Bats Furnace Skeleton Army
Zap
Bats Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Wizard Skeleton Army Giant Skeleton
The Log
Elite Barbarians Furnace Skeleton Army Giant Skeleton
Earthquake
Furnace Skeleton Army
Arrows
Bats Furnace Skeleton Army
Royal Delivery
Bats Elite Barbarians Wizard Skeleton Army Giant Skeleton
Fireball
Elite Barbarians Furnace Wizard Skeleton Army
Poison
Bats Furnace Wizard Skeleton Army
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Furnace Wizard Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Furnace

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Elite Barbarians
Zap
Elite Barbarians Bats Furnace Giant Skeleton
Elite Barbarians
Zap Bats Furnace Wizard
Furnace
Zap Elite Barbarians Giant Skeleton
Wizard
Elite Barbarians Giant Skeleton
Rocket
Skeleton Army
Giant Skeleton
Bats Zap Furnace Wizard

Defense Synergies 0 11

Bats
Zap Giant Skeleton
Zap
Bats Elite Barbarians Furnace Skeleton Army Giant Skeleton
Elite Barbarians
Zap Wizard
Furnace
Zap Skeleton Army
Wizard
Elite Barbarians Skeleton Army Giant Skeleton
Rocket
Skeleton Army
Zap Furnace Wizard Giant Skeleton
Giant Skeleton
Bats Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Wizard
Elite Barbarians Skeleton Army Bats Zap Furnace
Furnace Rocket Skeleton Army Bats Elite Barbarians Giant Skeleton
Elite Barbarians Skeleton Army Bats Furnace
Elite Barbarians Rocket Skeleton Army Giant Skeleton
Skeleton Army Bats Zap Furnace
Bats Furnace Rocket Zap Wizard
Rocket Zap Giant Skeleton
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Giant Skeleton
Bats Skeleton Army Zap Furnace Wizard Giant Skeleton
Bats Zap Furnace Wizard
Furnace Skeleton Army Bats Zap Elite Barbarians Wizard Rocket Giant Skeleton
Wizard Rocket Skeleton Army Bats Zap Furnace
Elite Barbarians Skeleton Army Furnace
Rocket Skeleton Army Zap Elite Barbarians Furnace
Wizard Bats Elite Barbarians Furnace Skeleton Army
Bats Zap Elite Barbarians Furnace Wizard Skeleton Army
Zap Furnace Wizard Bats Giant Skeleton
Elite Barbarians
Wizard Skeleton Army Bats Elite Barbarians Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Furnace Giant Skeleton
Zap Elite Barbarians Wizard Rocket
Skeleton Army Giant Skeleton Bats Zap Elite Barbarians Furnace Rocket
Rocket Skeleton Army Giant Skeleton Bats Zap Elite Barbarians
Giant Skeleton Elite Barbarians Skeleton Army
Furnace Wizard Rocket Bats Zap
Rocket Skeleton Army Bats Elite Barbarians Furnace Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Zap Rocket Giant Skeleton Bats Elite Barbarians Skeleton Army
Skeleton Army
Bats Elite Barbarians Giant Skeleton
Rocket Skeleton Army Zap Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Skeleton Army Giant Skeleton Wizard
Wizard Furnace Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Furnace Rocket Giant Skeleton
Bats Zap Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Zap
Rocket Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Zap Furnace
Wizard Bats Zap Furnace Rocket
Furnace Wizard
Zap Wizard
Zap Wizard
Rocket Bats Elite Barbarians
Rocket Zap Wizard
Zap Wizard Rocket
Rocket Elite Barbarians
Rocket
Zap Elite Barbarians Furnace
Rocket Zap Furnace Wizard
Furnace Wizard Rocket
Rocket
Bats Rocket
Rocket Zap Wizard
Rocket Zap Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket Zap
Zap Furnace Wizard
Zap Wizard
Zap Wizard
Rocket Zap
Elite Barbarians Bats Zap Furnace Wizard
Zap Rocket Bats Wizard
Elite Barbarians
Zap Wizard Rocket
Zap Rocket
Giant Skeleton
Rocket Wizard
Zap Bats Rocket Skeleton Army
Rocket Zap Wizard
Wizard Rocket
Zap Wizard
Rocket Zap Giant Skeleton
Elite Barbarians
Zap Bats Elite Barbarians Rocket Giant Skeleton
Bats Zap Rocket
Zap Rocket Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: