My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Lumberjack
Zap
Bats
Barbarian Barrel
Valkyrie Wizard Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Wizard Electro Wizard Lumberjack
Poison
Bats Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Valkyrie Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Valkyrie

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Electro Wizard Bats Valkyrie The Log Lumberjack
Valkyrie
Bats Lumberjack Zap Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Electro Wizard Bats Valkyrie Wizard The Log Lumberjack
The Log
Zap P.E.K.K.A Lumberjack
Electro Wizard
Zap P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Zap Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 23

Bats
Zap Valkyrie P.E.K.K.A The Log Electro Wizard Lumberjack
Zap
Electro Wizard Bats Valkyrie P.E.K.K.A The Log Lumberjack
Valkyrie
Bats Zap Wizard P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Bats Zap Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Bats Zap Valkyrie Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Bats Valkyrie Wizard P.E.K.K.A The Log Lumberjack
Lumberjack
Bats Zap Valkyrie Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack Bats Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Lumberjack Bats Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A The Log Lumberjack
The Log Bats Zap Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Zap Wizard
Zap Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Lumberjack
Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Zap Wizard The Log Lumberjack
Bats Zap Wizard Electro Wizard
P.E.K.K.A Lumberjack Bats Zap Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Bats Zap P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A The Log Electro Wizard Lumberjack
Wizard Bats Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Bats Zap Valkyrie Wizard The Log Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Bats Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Wizard Bats P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Bats Zap Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Bats Zap The Log Electro Wizard
P.E.K.K.A Valkyrie Lumberjack
Wizard Bats Zap Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Zap P.E.K.K.A Electro Wizard Bats Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Bats Valkyrie Lumberjack
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Wizard Lumberjack
Wizard Valkyrie
Electro Wizard Bats Zap Valkyrie P.E.K.K.A The Log Lumberjack
Bats Valkyrie Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Electro Wizard Lumberjack
Zap Valkyrie Wizard The Log Electro Wizard
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard The Log Electro Wizard
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard Electro Wizard
Zap Wizard The Log
Zap The Log
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Bats
Zap Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard Lumberjack
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard

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