My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Balloon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Balloon Ram Rider
Giant Snowball
Bats Goblin Barrel Skeleton Army Baby Dragon Balloon Ram Rider
Zap
Bats Goblin Barrel Skeleton Army Balloon Ram Rider
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Valkyrie Goblin Barrel Skeleton Army Baby Dragon Balloon Ram Rider
Fireball
Goblin Barrel Skeleton Army Baby Dragon Balloon Ram Rider
Poison
Bats Skeleton Army Balloon
Lightning
Valkyrie Baby Dragon Balloon Ram Rider
Rocket
Valkyrie Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Skeleton Army Valkyrie Baby Dragon Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Skeleton Army

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Goblin Barrel Baby Dragon Ram Rider
Zap
Balloon Ram Rider Bats Valkyrie Baby Dragon
Valkyrie
Bats Goblin Barrel Balloon Zap Baby Dragon Ram Rider
Goblin Barrel
Valkyrie Bats Skeleton Army Baby Dragon Balloon Ram Rider
Skeleton Army
Goblin Barrel
Baby Dragon
Bats Zap Valkyrie Goblin Barrel Balloon Ram Rider
Balloon
Bats Zap Valkyrie Goblin Barrel Baby Dragon
Ram Rider
Zap Bats Valkyrie Goblin Barrel Baby Dragon

Defense Synergies 0 8

Bats
Zap Valkyrie Baby Dragon
Zap
Bats Valkyrie Skeleton Army Baby Dragon Ram Rider
Valkyrie
Bats Zap Baby Dragon
Goblin Barrel
Skeleton Army
Zap
Baby Dragon
Bats Zap Valkyrie
Balloon
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon Ram Rider
Skeleton Army Bats Zap Valkyrie Ram Rider
Skeleton Army Ram Rider Bats Valkyrie
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army
Skeleton Army Bats Zap Valkyrie Baby Dragon
Bats Ram Rider Zap Baby Dragon
Zap Valkyrie Baby Dragon Ram Rider
Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Zap Baby Dragon Ram Rider
Bats Zap Baby Dragon Ram Rider
Skeleton Army Bats Zap Valkyrie Ram Rider
Valkyrie Skeleton Army Bats Zap Baby Dragon
Skeleton Army Ram Rider
Skeleton Army Zap Ram Rider
Bats Valkyrie Skeleton Army
Bats Zap Valkyrie Skeleton Army Baby Dragon Ram Rider
Zap Valkyrie Baby Dragon Bats Ram Rider
Ram Rider
Valkyrie Skeleton Army Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Baby Dragon
Skeleton Army Bats Zap Valkyrie Ram Rider
Valkyrie Skeleton Army Bats Zap Ram Rider
Valkyrie Skeleton Army Ram Rider
Bats Zap Baby Dragon Ram Rider
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army
Zap Bats Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Bats Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie Ram Rider
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Zap Valkyrie Baby Dragon
Bats Valkyrie Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Ram Rider
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon Ram Rider
Baby Dragon
Zap Baby Dragon Ram Rider
Zap Ram Rider
Bats
Zap Valkyrie Ram Rider
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon Ram Rider
Zap Baby Dragon Ram Rider
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats
Zap
Zap
Zap Bats Skeleton Army
Zap Baby Dragon Ram Rider
Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

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