My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Battle Ram Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Witch
Zap
Bats Battle Ram Witch
Barbarian Barrel
Tesla Valkyrie Battle Ram Witch Ice Wizard
The Log
Battle Ram Witch
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Battle Ram Witch Ice Wizard
Fireball
Tesla Battle Ram Witch Ice Wizard
Poison
Bats Witch Ice Wizard
Lightning
Tesla Valkyrie Battle Ram Witch Ice Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Ice Wizard Tesla Valkyrie Battle Ram Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Battle Ram
Zap
Battle Ram Bats Valkyrie Witch The Log Ice Wizard
Tesla
Valkyrie
Bats Zap Battle Ram Witch
Battle Ram
Zap The Log Bats Valkyrie Witch
Witch
Zap Valkyrie Battle Ram
The Log
Battle Ram Zap
Ice Wizard
Zap

Defense Synergies 1 17

Bats
Zap Tesla Valkyrie The Log Ice Wizard
Zap
Bats Tesla Valkyrie Witch The Log Ice Wizard
Tesla
The Log Bats Zap Valkyrie
Valkyrie
Bats Zap Tesla Witch The Log Ice Wizard
Battle Ram
Witch
Zap Valkyrie The Log Ice Wizard
The Log
Tesla Bats Zap Valkyrie Witch Ice Wizard
Ice Wizard
Bats Zap Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie The Log
Bats Zap Tesla Valkyrie Witch The Log Ice Wizard
Tesla Witch Bats Valkyrie Ice Wizard
Tesla Witch Bats Valkyrie Ice Wizard
Valkyrie The Log
The Log Bats Zap Tesla Valkyrie Ice Wizard
Bats Tesla Zap Witch Ice Wizard
Zap Tesla Valkyrie The Log
Tesla Witch Ice Wizard
Tesla Valkyrie Ice Wizard
Bats Valkyrie Witch Ice Wizard Zap Tesla The Log
Tesla Bats Zap Witch Ice Wizard
Tesla Bats Zap Valkyrie Witch The Log Ice Wizard
Valkyrie Bats Zap Tesla Witch The Log
Tesla
Zap Tesla The Log
Tesla Bats Valkyrie Witch
Tesla Bats Zap Valkyrie Witch The Log Ice Wizard
Zap Valkyrie Witch The Log Bats Tesla Ice Wizard
Tesla
Valkyrie Bats Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Witch
Zap Tesla Valkyrie The Log
Bats Zap Valkyrie Witch The Log
Valkyrie Bats Zap Tesla The Log
Tesla Valkyrie Witch
Bats Zap Tesla Witch Ice Wizard
Bats Tesla Valkyrie Witch Ice Wizard
Tesla Valkyrie
Zap Bats Valkyrie Witch The Log
Witch Tesla
Bats Tesla Valkyrie Witch
Zap Valkyrie The Log
Tesla Valkyrie Witch
Tesla Valkyrie Witch
Tesla Witch Bats Zap Valkyrie The Log
Bats Valkyrie Zap Tesla Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log
Bats Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Zap
Bats
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Bats
Zap The Log
Zap Valkyrie Witch The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie Witch Ice Wizard
Witch
The Log Zap Witch Ice Wizard
Zap Witch The Log
Zap The Log
Bats Zap Witch Ice Wizard
Zap Bats Witch
Zap The Log
Zap
The Log
Zap Bats Witch
Zap Witch Ice Wizard
The Log
Valkyrie
The Log Zap
Zap
Zap Bats Witch The Log
Bats Zap Witch
Zap Witch The Log

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