My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Dart Goblin Witch
Zap
Bats Royal Giant Dart Goblin Witch
Barbarian Barrel
Tesla Dart Goblin Witch
The Log
Royal Giant Dart Goblin Witch
Earthquake
Tesla Elixir Collector Witch
Arrows
Bats Dart Goblin Witch
Royal Delivery
Bats Dart Goblin Witch
Fireball
Tesla Dart Goblin Elixir Collector Witch
Poison
Bats Dart Goblin Elixir Collector Witch
Lightning
Tesla Elixir Collector Witch
Rocket
Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Dart Goblin Tesla Witch Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Rage
Zap
Bats Royal Giant Dart Goblin Witch
Tesla
Royal Giant
Bats Dart Goblin Zap Witch
Dart Goblin
Royal Giant Zap
Elixir Collector
Rage
Witch Bats
Witch
Rage Zap Royal Giant

Defense Synergies 0 7

Bats
Zap Tesla Dart Goblin
Zap
Bats Tesla Dart Goblin Witch
Tesla
Bats Zap Dart Goblin
Royal Giant
Dart Goblin
Bats Zap Tesla
Elixir Collector
Rage
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin
Bats Zap Tesla Dart Goblin Witch
Tesla Witch Bats Dart Goblin
Tesla Witch Bats Dart Goblin
Bats Zap Tesla Dart Goblin
Bats Tesla Dart Goblin Zap Witch
Zap Tesla Dart Goblin
Tesla Witch
Tesla Dart Goblin
Bats Dart Goblin Witch Zap Tesla
Tesla Bats Zap Dart Goblin Witch
Tesla Bats Zap Witch
Bats Zap Tesla Dart Goblin Witch
Tesla
Zap Tesla
Tesla Bats Witch
Tesla Bats Zap Dart Goblin Witch
Zap Witch Bats Tesla Dart Goblin
Tesla Dart Goblin
Bats Tesla Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Witch
Zap Tesla
Bats Zap Witch
Bats Zap Tesla
Tesla Witch
Bats Zap Tesla Dart Goblin Witch
Bats Tesla Dart Goblin Witch
Tesla
Zap Bats Witch
Witch Tesla Dart Goblin
Bats Tesla Dart Goblin Witch
Zap
Tesla Witch
Tesla Dart Goblin Witch
Tesla Witch Bats Zap Dart Goblin
Bats Zap Tesla Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap
Bats Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Bats
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin
Bats
Zap Dart Goblin
Zap Dart Goblin Witch
Zap
Zap Witch
Witch
Zap Dart Goblin Witch
Zap Witch
Zap Dart Goblin
Bats Zap Dart Goblin Witch
Zap Bats Dart Goblin Witch
Zap Dart Goblin
Zap
Zap Bats Dart Goblin Witch
Zap Dart Goblin Witch
Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin Witch
Bats Zap Dart Goblin Witch
Zap Dart Goblin Witch

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