My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Musketeer Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Tesla Musketeer Magic Archer Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Musketeer Balloon Magic Archer Lumberjack
Fireball
Tesla Musketeer Balloon Magic Archer Lumberjack
Poison
Bats Musketeer Balloon Magic Archer
Lightning
Tesla Musketeer Balloon Magic Archer Lumberjack
Rocket
Musketeer Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Tesla Musketeer Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Tesla

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Lumberjack
Zap
Tornado Balloon Bats Musketeer Magic Archer Lumberjack
Tesla
Musketeer
Zap Balloon Lumberjack
Tornado
Zap Magic Archer Balloon
Balloon
Bats Zap Lumberjack Musketeer Tornado Magic Archer
Magic Archer
Tornado Zap Balloon Lumberjack
Lumberjack
Balloon Bats Zap Musketeer Magic Archer

Defense Synergies 3 13

Bats
Zap Tesla Musketeer Lumberjack
Zap
Bats Tesla Musketeer Tornado Magic Archer Lumberjack
Tesla
Musketeer Bats Zap Tornado Magic Archer
Musketeer
Tesla Lumberjack Bats Zap Tornado
Tornado
Magic Archer Zap Tesla Musketeer
Balloon
Magic Archer
Tornado Zap Tesla Lumberjack
Lumberjack
Musketeer Bats Zap Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Magic Archer
Lumberjack Bats Zap Tesla Musketeer
Tesla Tornado Lumberjack Bats Musketeer
Tesla Lumberjack Bats Musketeer
Tornado Lumberjack
Tornado Bats Zap Tesla Musketeer Magic Archer Lumberjack
Bats Tesla Musketeer Tornado Zap Magic Archer
Zap Tesla Musketeer Magic Archer
Tesla Musketeer Tornado Lumberjack
Tornado Tesla Musketeer Lumberjack
Bats Zap Tesla Musketeer Tornado Magic Archer Lumberjack
Tesla Musketeer Bats Zap Tornado Magic Archer
Tesla Lumberjack Bats Zap Musketeer
Bats Zap Tesla Tornado Magic Archer Lumberjack
Tesla Lumberjack
Tornado Zap Tesla Lumberjack
Tesla Bats Musketeer Tornado Lumberjack
Tesla Bats Zap Musketeer Tornado Magic Archer Lumberjack
Zap Tornado Bats Tesla Musketeer Magic Archer Lumberjack
Tesla Musketeer Tornado Lumberjack
Bats Tesla Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla
Zap Tesla Musketeer Magic Archer Lumberjack
Lumberjack Bats Zap Musketeer
Lumberjack Bats Zap Tesla Musketeer Tornado
Tesla Musketeer Lumberjack
Bats Zap Tesla Musketeer Tornado Magic Archer
Bats Tesla Musketeer Lumberjack
Tesla Lumberjack
Zap Bats Tornado Magic Archer
Tesla Musketeer
Bats Tesla Musketeer Lumberjack
Zap Tornado
Tesla Lumberjack
Tesla Musketeer Magic Archer
Tesla Bats Zap Musketeer Tornado Magic Archer Lumberjack
Bats Zap Tesla Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Zap Musketeer Tornado Magic Archer
Magic Archer
Musketeer
Zap Magic Archer
Bats Zap Musketeer Tornado Magic Archer
Musketeer Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado
Bats Musketeer Tornado Lumberjack
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Magic Archer Musketeer
Tornado
Bats
Zap Musketeer Magic Archer
Zap Tornado Magic Archer
Musketeer Magic Archer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer
Bats Zap Musketeer Tornado Magic Archer
Zap Bats Musketeer
Zap Musketeer Magic Archer
Zap Magic Archer
Magic Archer
Zap Bats Musketeer Magic Archer
Zap Musketeer Tornado Magic Archer
Musketeer Magic Archer Lumberjack
Zap Musketeer Magic Archer
Zap Tornado
Musketeer
Zap Bats Musketeer Tornado Magic Archer
Bats Zap Musketeer Tornado Magic Archer
Zap Musketeer Tornado Magic Archer

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