My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Night Witch
Giant Snowball
Bats Hog Rider Skeleton Army Night Witch
Zap
Bats Skeleton Army Night Witch
Barbarian Barrel
Tesla Skeleton Army Electro Wizard Night Witch
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Hog Rider Skeleton Army Electro Wizard Night Witch
Fireball
Tesla Hog Rider Skeleton Army Electro Wizard Night Witch
Poison
Bats Skeleton Army Electro Wizard Night Witch
Lightning
Tesla Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tesla Hog Rider Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Golem
Zap
Hog Rider Electro Wizard Bats Golem Night Witch
Tesla
Hog Rider
Bats Zap Electro Wizard
Skeleton Army
Golem
Night Witch Bats Zap Electro Wizard
Electro Wizard
Zap Hog Rider Golem
Night Witch
Golem Zap

Defense Synergies 1 11

Bats
Zap Tesla Electro Wizard
Zap
Electro Wizard Bats Tesla Skeleton Army Night Witch
Tesla
Bats Zap Skeleton Army Electro Wizard Night Witch
Hog Rider
Skeleton Army
Zap Tesla Electro Wizard
Golem
Electro Wizard
Zap Bats Tesla Skeleton Army Night Witch
Night Witch
Zap Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Wizard
Skeleton Army Bats Zap Tesla Electro Wizard Night Witch
Tesla Skeleton Army Bats Electro Wizard Night Witch
Tesla Skeleton Army Night Witch Bats Electro Wizard
Skeleton Army
Skeleton Army Bats Zap Tesla Electro Wizard Night Witch
Bats Tesla Electro Wizard Zap Night Witch
Zap Tesla Electro Wizard
Tesla Skeleton Army Night Witch
Skeleton Army Tesla Electro Wizard Night Witch
Bats Skeleton Army Electro Wizard Zap Tesla Night Witch
Tesla Bats Zap Electro Wizard Night Witch
Tesla Skeleton Army Night Witch Bats Zap Electro Wizard
Skeleton Army Bats Zap Tesla Electro Wizard Night Witch
Skeleton Army Tesla Electro Wizard
Skeleton Army Zap Tesla Electro Wizard
Tesla Bats Skeleton Army Electro Wizard Night Witch
Tesla Bats Zap Skeleton Army Electro Wizard Night Witch
Zap Bats Tesla Electro Wizard
Tesla Electro Wizard
Skeleton Army Bats Tesla Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Electro Wizard
Electro Wizard Zap Tesla
Skeleton Army Bats Zap Electro Wizard
Skeleton Army Bats Zap Tesla Electro Wizard Night Witch
Tesla Skeleton Army Night Witch
Bats Zap Tesla Electro Wizard
Skeleton Army Bats Tesla Electro Wizard Night Witch
Tesla Skeleton Army
Zap Electro Wizard Bats Skeleton Army
Tesla Skeleton Army
Bats Tesla
Skeleton Army Zap Electro Wizard
Skeleton Army Tesla Night Witch
Tesla Skeleton Army
Tesla Skeleton Army Electro Wizard Bats Zap Night Witch
Bats Zap Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap
Bats Zap
Zap
Zap
Bats Electro Wizard Night Witch
Zap Electro Wizard
Zap
Zap
Zap
Bats Night Witch
Zap Electro Wizard
Zap
Night Witch
Zap
Zap
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard Night Witch
Zap Electro Wizard Bats
Night Witch
Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Bats Skeleton Army Night Witch
Zap Electro Wizard
Electro Wizard
Zap
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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