My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Tesla Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Tesla Goblin Barrel Skeleton Army Electro Wizard
Poison
Bats Skeleton Army Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Barrel Skeleton Army Tesla Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Barrel Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Wizard Bats
Tesla
Fireball
Zap Electro Wizard
Goblin Barrel
Bats Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Electro Wizard Bats Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Fireball

Defense Synergies 2 13

Bats
Zap Tesla P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bats Tesla Skeleton Army P.E.K.K.A
Tesla
Bats Zap Fireball Skeleton Army Electro Wizard
Fireball
Zap Tesla Electro Wizard
Goblin Barrel
Skeleton Army
Zap Tesla Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Tesla Fireball Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Electro Wizard
Skeleton Army P.E.K.K.A Bats Zap Tesla Electro Wizard
Tesla Skeleton Army P.E.K.K.A Bats Electro Wizard
Tesla Skeleton Army P.E.K.K.A Bats Electro Wizard
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bats Zap Tesla Electro Wizard
Bats Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla Electro Wizard
Bats Skeleton Army Electro Wizard Zap Tesla Fireball
Tesla Bats Zap Fireball Electro Wizard
Tesla Skeleton Army P.E.K.K.A Bats Zap Fireball Electro Wizard
Fireball Skeleton Army Bats Zap Tesla P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Tesla Electro Wizard
Skeleton Army Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Bats Fireball Skeleton Army P.E.K.K.A Electro Wizard
Tesla Fireball Bats Zap Skeleton Army Electro Wizard
Zap Bats Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Skeleton Army Bats Tesla Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Tesla
Skeleton Army P.E.K.K.A Bats Zap Electro Wizard
Skeleton Army P.E.K.K.A Bats Zap Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Fireball Bats Zap Tesla Electro Wizard
Skeleton Army P.E.K.K.A Bats Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Electro Wizard Bats Fireball Skeleton Army
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Tesla
Skeleton Army P.E.K.K.A Zap Fireball Electro Wizard
Skeleton Army P.E.K.K.A Tesla Fireball
Tesla Fireball Skeleton Army
Tesla Skeleton Army Electro Wizard Bats Zap Fireball P.E.K.K.A
Bats Zap Tesla Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Fireball Skeleton Army
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: