My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Musketeer Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Balloon
Giant Snowball
Bats Skeleton Barrel Musketeer Skeleton Army Balloon
Zap
Bats Skeleton Barrel Skeleton Army Balloon
Barbarian Barrel
Skeleton Barrel Musketeer Skeleton Army Electro Wizard
The Log
Skeleton Barrel Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Barrel Skeleton Army
Royal Delivery
Bats Skeleton Barrel Musketeer Skeleton Army Balloon Electro Wizard
Fireball
Skeleton Barrel Musketeer Skeleton Army Balloon Electro Wizard
Poison
Bats Skeleton Barrel Musketeer Skeleton Army Balloon Electro Wizard
Lightning
Musketeer Balloon Electro Wizard
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Skeleton Army Musketeer Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Skeleton Army

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Balloon Mega Knight Zap
Zap
Balloon Electro Wizard Bats Skeleton Barrel Musketeer Mega Knight
Skeleton Barrel
Bats Zap Musketeer Balloon Mega Knight
Musketeer
Zap Skeleton Barrel Balloon Mega Knight
Skeleton Army
Balloon
Bats Zap Skeleton Barrel Musketeer Electro Wizard Mega Knight
Electro Wizard
Zap Balloon Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Musketeer Balloon Electro Wizard

Defense Synergies 2 14

Bats
Zap Musketeer Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Skeleton Barrel Musketeer Skeleton Army
Skeleton Barrel
Zap Musketeer Mega Knight
Musketeer
Bats Zap Skeleton Barrel Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Zap Musketeer Electro Wizard
Balloon
Electro Wizard
Zap Bats Musketeer Skeleton Army Mega Knight
Mega Knight
Zap Bats Skeleton Barrel Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Musketeer Electro Wizard
Skeleton Army Bats Zap Musketeer Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Musketeer Electro Wizard
Skeleton Army Bats Musketeer Electro Wizard Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bats Zap Musketeer Electro Wizard Mega Knight
Bats Musketeer Electro Wizard Zap
Zap Skeleton Barrel Musketeer Electro Wizard Mega Knight
Musketeer Skeleton Army
Skeleton Army Musketeer Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Zap Musketeer Mega Knight
Musketeer Bats Zap Electro Wizard
Skeleton Army Mega Knight Bats Zap Musketeer Electro Wizard
Skeleton Army Mega Knight Bats Zap Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Mega Knight Bats Musketeer Skeleton Army Electro Wizard
Mega Knight Bats Zap Musketeer Skeleton Army Electro Wizard
Zap Bats Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Skeleton Army Mega Knight Bats Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Skeleton Barrel Musketeer Mega Knight
Skeleton Army Mega Knight Bats Zap Musketeer Electro Wizard
Skeleton Army Mega Knight Bats Zap Musketeer Electro Wizard
Musketeer Skeleton Army Mega Knight
Bats Zap Skeleton Barrel Musketeer Electro Wizard
Skeleton Army Bats Musketeer Electro Wizard
Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Bats Skeleton Army
Musketeer Skeleton Army
Mega Knight Bats Musketeer
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight
Musketeer Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bats Zap Musketeer
Bats Mega Knight Zap Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer Electro Wizard
Skeleton Barrel
Skeleton Barrel Musketeer
Zap Mega Knight
Bats Zap Skeleton Barrel Musketeer
Musketeer
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Musketeer Electro Wizard
Zap Skeleton Barrel Musketeer Electro Wizard
Zap Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Skeleton Barrel Musketeer Mega Knight
Bats
Zap Skeleton Barrel Musketeer Electro Wizard Mega Knight
Zap Skeleton Barrel Mega Knight
Musketeer Mega Knight
Musketeer
Zap Skeleton Barrel Musketeer
Zap Mega Knight
Zap Skeleton Barrel Musketeer Electro Wizard
Zap Skeleton Barrel Musketeer Mega Knight
Zap Skeleton Barrel Musketeer
Bats Zap Musketeer Electro Wizard
Zap Electro Wizard Bats Skeleton Barrel Musketeer
Zap Musketeer Mega Knight
Zap Electro Wizard
Mega Knight
Zap Skeleton Barrel Electro Wizard Bats Musketeer Skeleton Army
Zap Musketeer Electro Wizard
Musketeer Electro Wizard Mega Knight
Zap Skeleton Barrel Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer Electro Wizard
Bats Zap Musketeer Electro Wizard
Zap Skeleton Barrel Musketeer Electro Wizard Mega Knight

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