My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Giant Skeleton Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton Inferno Dragon
Giant Snowball
Bats Skeleton Barrel Dart Goblin Clone Inferno Dragon
Zap
Bats Skeleton Barrel Dart Goblin Clone Inferno Dragon
Barbarian Barrel
Skeleton Barrel Dart Goblin Clone Giant Skeleton Royal Ghost
The Log
Skeleton Barrel Dart Goblin Clone Giant Skeleton
Earthquake
Clone
Arrows
Bats Skeleton Barrel Dart Goblin Clone
Royal Delivery
Bats Skeleton Barrel Dart Goblin Clone Giant Skeleton Royal Ghost Inferno Dragon
Fireball
Skeleton Barrel Dart Goblin Clone Inferno Dragon
Poison
Bats Skeleton Barrel Dart Goblin Clone
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Giant Skeleton Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Dart Goblin Clone Royal Ghost Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Zap Clone Inferno Dragon
Zap
Bats Skeleton Barrel Dart Goblin Giant Skeleton Royal Ghost
Skeleton Barrel
Bats Clone Zap Dart Goblin Giant Skeleton Royal Ghost Inferno Dragon
Dart Goblin
Zap Skeleton Barrel Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Inferno Dragon
Giant Skeleton
Bats Clone Zap Skeleton Barrel Dart Goblin
Royal Ghost
Zap Skeleton Barrel
Inferno Dragon
Bats Skeleton Barrel Clone

Defense Synergies 0 12

Bats
Zap Dart Goblin Giant Skeleton Inferno Dragon
Zap
Bats Skeleton Barrel Dart Goblin Giant Skeleton Royal Ghost Inferno Dragon
Skeleton Barrel
Zap Dart Goblin
Dart Goblin
Bats Zap Skeleton Barrel Giant Skeleton Inferno Dragon
Clone
Giant Skeleton
Bats Zap Dart Goblin
Royal Ghost
Zap
Inferno Dragon
Bats Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Dart Goblin
Inferno Dragon Bats Zap Dart Goblin
Bats Dart Goblin Giant Skeleton Inferno Dragon
Inferno Dragon Bats Dart Goblin
Giant Skeleton
Bats Zap Dart Goblin Royal Ghost
Bats Dart Goblin Inferno Dragon Zap
Zap Skeleton Barrel Dart Goblin Giant Skeleton
Inferno Dragon
Dart Goblin Giant Skeleton Royal Ghost
Bats Dart Goblin Zap Giant Skeleton Royal Ghost
Inferno Dragon Bats Zap Dart Goblin
Bats Zap Giant Skeleton
Bats Zap Dart Goblin Royal Ghost
Inferno Dragon
Zap Inferno Dragon
Bats
Bats Zap Dart Goblin Royal Ghost
Zap Bats Dart Goblin Giant Skeleton Royal Ghost Inferno Dragon
Dart Goblin Inferno Dragon
Royal Ghost Bats Dart Goblin Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Royal Ghost
Zap Skeleton Barrel Royal Ghost Inferno Dragon
Giant Skeleton Bats Zap
Giant Skeleton Bats Zap
Giant Skeleton Inferno Dragon
Bats Zap Skeleton Barrel Dart Goblin
Bats Dart Goblin Giant Skeleton
Giant Skeleton Inferno Dragon
Zap Giant Skeleton Bats Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Bats Dart Goblin Giant Skeleton
Zap Giant Skeleton
Giant Skeleton
Dart Goblin
Bats Zap Dart Goblin Giant Skeleton Inferno Dragon
Bats Zap Dart Goblin Giant Skeleton Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Giant Skeleton Royal Ghost
Zap Skeleton Barrel Dart Goblin Royal Ghost
Skeleton Barrel Dart Goblin Giant Skeleton
Skeleton Barrel Dart Goblin Giant Skeleton
Zap
Bats Zap Skeleton Barrel Dart Goblin
Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Bats
Zap Skeleton Barrel Dart Goblin
Zap Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Bats
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Giant Skeleton
Zap Skeleton Barrel
Zap
Inferno Dragon
Zap Skeleton Barrel Dart Goblin Royal Ghost
Zap Skeleton Barrel
Zap Skeleton Barrel Dart Goblin
Bats Zap Dart Goblin
Zap Bats Skeleton Barrel Dart Goblin
Zap Dart Goblin
Zap
Giant Skeleton
Zap Skeleton Barrel Bats Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Giant Skeleton
Dart Goblin
Zap Bats Dart Goblin Giant Skeleton
Bats Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin Giant Skeleton Royal Ghost

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