My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Bandit
Barbarian Barrel
Skeleton Army Executioner Bandit Electro Wizard
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Executioner Bandit Electro Wizard
Fireball
Skeleton Army Executioner Bandit Electro Wizard
Poison
Bats Skeleton Army Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Bandit Electro Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Bandit
Zap
Electro Wizard Bats Executioner The Log Bandit Mega Knight
Skeleton Army
Executioner
Zap The Log Bandit Mega Knight
The Log
Zap Executioner Bandit Mega Knight
Bandit
Bats Zap Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Zap Bandit Mega Knight
Mega Knight
Bats Zap Executioner The Log Bandit Electro Wizard

Defense Synergies 2 22

Bats
Zap The Log Bandit Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Skeleton Army Executioner The Log Bandit
Skeleton Army
Zap Executioner The Log Bandit Electro Wizard
Executioner
Zap Skeleton Army The Log Bandit Mega Knight
The Log
Bats Zap Skeleton Army Executioner Bandit Electro Wizard Mega Knight
Bandit
Bats Zap Skeleton Army Executioner The Log Electro Wizard Mega Knight
Electro Wizard
Zap Bats Skeleton Army The Log Bandit Mega Knight
Mega Knight
Zap Bats Executioner The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
Skeleton Army Bats Zap Executioner The Log Bandit Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Executioner Bandit Electro Wizard
Skeleton Army Bats Bandit Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Zap Executioner Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap Executioner
Zap The Log Bandit Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Bandit Electro Wizard Mega Knight
Bats Skeleton Army Executioner Electro Wizard Zap The Log Bandit Mega Knight
Executioner Bats Zap Electro Wizard
Skeleton Army Mega Knight Bats Zap The Log Bandit Electro Wizard
Skeleton Army Executioner Mega Knight Bats Zap The Log Electro Wizard
Skeleton Army Bandit Electro Wizard Mega Knight
Skeleton Army Zap The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Skeleton Army Executioner Electro Wizard
Mega Knight Bats Zap Skeleton Army Executioner The Log Bandit Electro Wizard
Zap Executioner The Log Bats Bandit Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Bats Executioner The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner The Log Mega Knight
Skeleton Army Bandit Mega Knight Bats Zap The Log Electro Wizard
Skeleton Army Mega Knight Bats Zap The Log Bandit Electro Wizard
Skeleton Army Executioner Bandit Mega Knight
Executioner Bats Zap Electro Wizard
Skeleton Army Bats Bandit Electro Wizard
Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Bats Skeleton Army The Log Bandit
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Mega Knight Executioner Bandit
Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Bats Zap Executioner The Log
Bats Executioner Mega Knight Zap The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap Executioner The Log Bandit Electro Wizard
The Log Bandit
The Log
Executioner Zap The Log Mega Knight
Executioner Bats Zap
Executioner The Log
The Log Zap Executioner
The Log Zap Bandit
Bats Electro Wizard
Zap The Log Bandit Electro Wizard
Zap Executioner
Executioner The Log Bandit
Bandit
Zap The Log
Zap Executioner The Log Bandit
Executioner The Log Bandit Mega Knight
Bats
Zap Executioner The Log Bandit Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Executioner Mega Knight
The Log Zap Executioner Bandit Electro Wizard
Zap The Log Bandit Mega Knight
Zap The Log Bandit
Bats Zap Executioner Electro Wizard
Zap Electro Wizard Bats
Zap The Log Bandit Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Bats Skeleton Army Bandit
Zap Executioner Electro Wizard
The Log
Executioner Electro Wizard Mega Knight
The Log Zap Executioner
Zap
Executioner Mega Knight
Zap Bats The Log Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Executioner The Log Bandit Electro Wizard Mega Knight

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