My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Fireball Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Rascals
The Log
Rascals
Earthquake
Arrows
Bats Rascals
Royal Delivery
Bats Rascals
Fireball
Rascals
Poison
Bats Rascals
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Rage Royal Delivery Fireball Golden Knight Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Barbarian Barrel Rage

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Barbarian Barrel Rage
Zap
Fireball Bats Barbarian Barrel
Royal Delivery
Rascals
Bats
Fireball
Zap Golden Knight
Barbarian Barrel
Bats Zap
Rage
Bats Golden Knight
Golden Knight
Fireball Rage

Defense Synergies 2 15

Bats
Zap Royal Delivery Rascals Barbarian Barrel Golden Knight
Zap
Fireball Bats Royal Delivery Rascals Barbarian Barrel Golden Knight
Royal Delivery
Bats Zap Rascals Fireball Barbarian Barrel Golden Knight
Rascals
Bats Zap Royal Delivery Barbarian Barrel
Fireball
Zap Barbarian Barrel Royal Delivery Golden Knight
Barbarian Barrel
Fireball Bats Zap Royal Delivery Rascals
Rage
Golden Knight
Bats Zap Royal Delivery Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Barbarian Barrel Golden Knight
Bats Zap Royal Delivery Rascals
Bats Royal Delivery Rascals
Bats Rascals
Royal Delivery Fireball Barbarian Barrel
Royal Delivery Fireball Barbarian Barrel Bats Zap Rascals
Bats Zap Royal Delivery Rascals Fireball
Zap Rascals Fireball Barbarian Barrel Golden Knight
Rascals
Royal Delivery Rascals Barbarian Barrel
Bats Zap Royal Delivery Rascals Fireball Barbarian Barrel
Bats Zap Royal Delivery Rascals Fireball
Bats Zap Royal Delivery Rascals Fireball
Fireball Bats Zap Royal Delivery Rascals Barbarian Barrel Golden Knight
Rascals
Zap Royal Delivery Rascals Fireball
Bats Royal Delivery Rascals Fireball
Royal Delivery Fireball Bats Zap Rascals Barbarian Barrel Golden Knight
Zap Royal Delivery Barbarian Barrel Bats Rascals Fireball
Rascals Bats Royal Delivery Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Royal Delivery Fireball Barbarian Barrel
Royal Delivery Fireball Zap Barbarian Barrel
Royal Delivery Bats Zap Rascals Golden Knight
Bats Zap Royal Delivery Rascals Fireball Barbarian Barrel
Royal Delivery Rascals
Royal Delivery Fireball Bats Zap Rascals
Royal Delivery Rascals Bats Fireball
Royal Delivery Rascals
Zap Royal Delivery Bats Fireball Barbarian Barrel
Royal Delivery
Bats Rascals Golden Knight
Zap Royal Delivery Fireball
Royal Delivery Rascals Fireball Golden Knight
Rascals Fireball
Rascals Bats Zap Royal Delivery Fireball Barbarian Barrel Golden Knight
Bats Zap Royal Delivery Rascals Fireball Barbarian Barrel Golden Knight
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Barbarian Barrel Golden Knight
Fireball Zap Barbarian Barrel Golden Knight
Fireball Barbarian Barrel
Rascals Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Bats Zap
Fireball Zap Barbarian Barrel
Fireball Zap Golden Knight
Bats Fireball
Zap Fireball Barbarian Barrel Golden Knight
Fireball Zap
Fireball Barbarian Barrel Golden Knight
Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Golden Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bats
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel Golden Knight
Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Golden Knight
Fireball Zap Golden Knight
Fireball Zap Barbarian Barrel Golden Knight
Bats Zap Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Fireball Barbarian Barrel
Fireball Zap
Fireball Barbarian Barrel
Fireball Rascals
Zap Fireball
Zap Fireball
Zap Bats Rascals Fireball Golden Knight
Bats Zap Fireball
Zap Fireball Barbarian Barrel Golden Knight

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