My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Battle Ram Wizard Ice Wizard Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Wizard P.E.K.K.A Ice Wizard Bandit
Fireball
Battle Ram Wizard Ice Wizard Bandit
Poison
Bats Wizard Ice Wizard
Lightning
Battle Ram Wizard Ice Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Ice Wizard Bandit Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Ice Wizard

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Barbarian Barrel P.E.K.K.A Bandit
Zap
Battle Ram P.E.K.K.A Bats Barbarian Barrel Ice Wizard Bandit
Battle Ram
Zap Bandit Bats Barbarian Barrel P.E.K.K.A
Wizard
P.E.K.K.A Bandit
Barbarian Barrel
Bats Zap Battle Ram P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A
Zap Bats Battle Ram Wizard Barbarian Barrel Ice Wizard
Ice Wizard
Zap Barbarian Barrel P.E.K.K.A Bandit
Bandit
Battle Ram Bats Zap Wizard Barbarian Barrel Ice Wizard

Defense Synergies 0 18

Bats
Zap Barbarian Barrel P.E.K.K.A Ice Wizard Bandit
Zap
Bats Barbarian Barrel P.E.K.K.A Ice Wizard Bandit
Battle Ram
Wizard
Barbarian Barrel P.E.K.K.A Ice Wizard Bandit
Barbarian Barrel
Bats Zap Wizard P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A
Bats Zap Wizard Barbarian Barrel Ice Wizard
Ice Wizard
Bats Zap Wizard Barbarian Barrel P.E.K.K.A Bandit
Bandit
Bats Zap Wizard Barbarian Barrel Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Barbarian Barrel
P.E.K.K.A Bats Zap Ice Wizard Bandit
P.E.K.K.A Bats Ice Wizard Bandit
P.E.K.K.A Bats Ice Wizard Bandit
Barbarian Barrel P.E.K.K.A
Barbarian Barrel Bats Zap Ice Wizard Bandit
Bats Zap Wizard Ice Wizard
Zap Barbarian Barrel P.E.K.K.A Bandit
P.E.K.K.A Ice Wizard
Barbarian Barrel Ice Wizard Bandit
Bats Ice Wizard Zap Wizard Barbarian Barrel Bandit
Bats Zap Wizard Ice Wizard
P.E.K.K.A Bats Zap Wizard Ice Wizard Bandit
Wizard Bats Zap Barbarian Barrel P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Wizard Bats P.E.K.K.A
Bats Zap Wizard Barbarian Barrel Ice Wizard Bandit
Zap Wizard Barbarian Barrel Bats Ice Wizard Bandit
P.E.K.K.A
Wizard Bats Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Bandit
Bandit Zap Wizard Barbarian Barrel
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Barbarian Barrel Bandit
P.E.K.K.A Bandit
Wizard Bats Zap Ice Wizard
P.E.K.K.A Bats Ice Wizard Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Wizard Bandit
Wizard
Bats Zap Barbarian Barrel P.E.K.K.A
Bats Zap Wizard Barbarian Barrel P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Zap Barbarian Barrel Ice Wizard Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Zap Barbarian Barrel
Wizard Bats Zap Ice Wizard
Wizard
Zap Wizard Barbarian Barrel Ice Wizard
Zap Wizard Bandit
Bats
Zap Wizard Barbarian Barrel Bandit
Zap Wizard
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bats
Zap Wizard Barbarian Barrel Bandit
Zap Wizard Barbarian Barrel
Wizard
Zap Barbarian Barrel
Zap Wizard Barbarian Barrel Ice Wizard
Zap Wizard Barbarian Barrel Ice Wizard Bandit
Zap Wizard Bandit
Zap Barbarian Barrel Bandit
Bats Zap Wizard Ice Wizard
Zap Bats Wizard
Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Bats Barbarian Barrel Bandit
Zap Wizard Ice Wizard
Barbarian Barrel
Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats
Bats Zap
Zap Barbarian Barrel Bandit

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