My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Giant Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Giant Miner Night Witch
Giant Snowball
Bats Battle Ram Witch Miner Night Witch
Zap
Bats Battle Ram Witch Night Witch
Barbarian Barrel
Battle Ram Witch Night Witch
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Battle Ram Witch Miner Night Witch
Fireball
Battle Ram Witch Night Witch
Poison
Bats Witch Night Witch
Lightning
Battle Ram Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Battle Ram Poison Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Battle Ram

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Battle Ram
Zap
Battle Ram Giant Miner Bats Poison Witch Night Witch
Battle Ram
Zap Poison Bats Witch
Giant
Bats Zap Poison Miner Night Witch Witch
Poison
Battle Ram Giant Miner Zap Night Witch
Witch
Zap Battle Ram Giant Miner
Miner
Bats Zap Giant Poison Witch
Night Witch
Giant Zap Poison

Defense Synergies 0 5

Bats
Zap
Zap
Bats Poison Witch Miner Night Witch
Battle Ram
Giant
Poison
Zap
Witch
Zap
Miner
Zap
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bats Zap Witch Night Witch
Witch Bats Night Witch
Witch Night Witch Bats
Poison
Bats Zap Night Witch
Bats Zap Poison Witch Night Witch
Zap Poison
Witch Night Witch
Miner Night Witch
Bats Poison Witch Zap Night Witch
Bats Zap Poison Witch Night Witch
Night Witch Bats Zap Witch
Bats Zap Poison Witch Night Witch
Zap
Bats Poison Witch Night Witch
Bats Zap Witch Night Witch
Zap Poison Witch Bats
Bats Poison Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Poison Zap Miner
Bats Zap Witch
Bats Zap Night Witch
Witch Night Witch
Poison Bats Zap Witch
Bats Witch Night Witch
Zap Bats Poison Witch
Witch
Bats Witch
Zap Poison
Witch Night Witch
Witch
Witch Bats Zap Poison Night Witch
Bats Poison Zap Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison
Poison Zap
Poison Bats Zap Witch
Poison Witch
Poison Zap
Poison Miner Zap
Bats Poison Night Witch
Poison Miner Zap
Poison Zap
Poison Miner
Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Bats Night Witch
Zap Poison
Zap Poison Witch Miner
Poison Night Witch
Poison
Zap Poison
Zap Poison Witch
Witch
Poison Miner Zap Witch
Zap Poison Witch Miner
Poison Miner Zap
Poison Bats Zap Witch Night Witch
Zap Bats Poison Witch
Night Witch
Poison Zap Miner Night Witch
Zap Poison
Poison
Zap Bats Witch Night Witch
Poison Zap Witch
Poison Miner
Zap Poison
Zap Poison
Zap Bats Poison Witch
Bats Zap Poison Witch
Poison Zap Witch Miner

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