My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince
Giant Snowball
Bats
Zap
Bats Prince
Barbarian Barrel
Executioner
The Log
Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Prince Executioner P.E.K.K.A
Fireball
Executioner
Poison
Bats Executioner
Lightning
Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage The Log Prince Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Rage The Log

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Rage Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Bats Executioner The Log Mega Knight
Rage
Bats Prince
Prince
Zap Mega Knight Bats Rage The Log
Executioner
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Zap Bats Executioner The Log
The Log
Zap Prince Executioner P.E.K.K.A Mega Knight
Mega Knight
Bats Prince Zap Executioner The Log

Defense Synergies 3 13

Bats
Zap Prince P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Bats Prince Executioner P.E.K.K.A The Log
Rage
Prince
The Log Bats Zap Executioner
Executioner
Zap Prince The Log Mega Knight
P.E.K.K.A
The Log Bats Zap
The Log
Prince P.E.K.K.A Bats Zap Executioner Mega Knight
Mega Knight
Zap Bats Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Bats Zap Prince Executioner The Log Mega Knight
Prince P.E.K.K.A Mega Knight Bats Executioner
Prince P.E.K.K.A Bats Mega Knight
Prince P.E.K.K.A The Log Mega Knight
The Log Bats Zap Executioner Mega Knight
Bats Zap Executioner
Zap P.E.K.K.A The Log Mega Knight
P.E.K.K.A Prince
Prince Mega Knight
Bats Executioner Zap The Log Mega Knight
Executioner Bats Zap
Prince P.E.K.K.A Mega Knight Bats Zap The Log
Executioner Mega Knight Bats Zap Prince P.E.K.K.A The Log
P.E.K.K.A Prince Mega Knight
Zap Prince P.E.K.K.A The Log Mega Knight
Mega Knight Bats Prince Executioner P.E.K.K.A
Mega Knight Bats Zap Prince Executioner The Log
Zap Executioner The Log Bats Mega Knight
P.E.K.K.A Prince
Mega Knight Bats Prince Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince P.E.K.K.A
Zap Prince Executioner The Log Mega Knight
P.E.K.K.A Mega Knight Bats Zap Prince The Log
Prince P.E.K.K.A Mega Knight Bats Zap The Log
P.E.K.K.A Prince Executioner Mega Knight
Executioner Bats Zap
Prince P.E.K.K.A Bats
P.E.K.K.A Mega Knight Prince
Zap P.E.K.K.A Mega Knight Bats Prince The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Prince
P.E.K.K.A Mega Knight Zap Prince The Log
Prince P.E.K.K.A Mega Knight Executioner
Executioner Mega Knight
Bats Zap Prince Executioner P.E.K.K.A The Log
Bats Executioner Mega Knight Zap P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
Prince The Log
Executioner Zap The Log Mega Knight
Executioner Bats Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Bats Prince
Zap Prince The Log
Zap Executioner
Executioner The Log
Zap Prince The Log
Zap Executioner The Log
Executioner The Log Mega Knight
Bats
Zap Prince Executioner The Log Mega Knight
Zap The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Executioner Mega Knight
The Log Zap Executioner
Zap Prince The Log Mega Knight
Zap The Log
Bats Zap Executioner
Zap Bats
Zap The Log Mega Knight
Zap
P.E.K.K.A Prince Mega Knight
The Log
Zap Bats Prince
Zap Executioner
The Log
Prince Executioner Mega Knight
The Log Zap Executioner
Zap
Prince Executioner P.E.K.K.A Mega Knight
Zap Bats The Log
Bats Zap Executioner
Zap Prince Executioner The Log Mega Knight

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