My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Dark Prince Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Dark Prince Bandit Sparky
Giant Snowball
Bats Minions Baby Dragon
Zap
Bats Minions Dark Prince Bandit Sparky
Barbarian Barrel
Dark Prince Bandit Sparky
The Log
Dark Prince Bandit Sparky
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Baby Dragon Dark Prince Bandit Sparky
Fireball
Minions Baby Dragon Bandit Sparky
Poison
Bats Minions Sparky
Lightning
Baby Dragon Dark Prince Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Bandit Baby Dragon Dark Prince Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Bandit

Attack Synergies 6 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Minions Baby Dragon Dark Prince Bandit Sparky
Zap
Giant Sparky Bats Minions Baby Dragon Dark Prince Bandit
Minions
Giant Bats Zap Baby Dragon Dark Prince Bandit Sparky
Giant
Bats Zap Minions Dark Prince Sparky Baby Dragon Bandit
Baby Dragon
Bats Zap Minions Giant Dark Prince Bandit Sparky
Dark Prince
Giant Bats Zap Minions Baby Dragon Bandit Sparky
Bandit
Bats Zap Minions Giant Baby Dragon Dark Prince
Sparky
Zap Giant Bats Minions Baby Dragon Dark Prince

Defense Synergies 0 17

Bats
Zap Minions Baby Dragon Dark Prince Bandit Sparky
Zap
Bats Minions Baby Dragon Dark Prince Bandit Sparky
Minions
Bats Zap Baby Dragon Dark Prince Bandit
Giant
Baby Dragon
Bats Zap Minions Dark Prince Bandit
Dark Prince
Bats Zap Minions Baby Dragon Bandit
Bandit
Bats Zap Minions Baby Dragon Dark Prince
Sparky
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon Sparky
Sparky Bats Zap Minions Dark Prince Bandit
Sparky Bats Minions Dark Prince Bandit
Sparky Bats Minions Dark Prince Bandit
Dark Prince Sparky
Bats Zap Minions Baby Dragon Dark Prince Bandit
Bats Minions Zap Baby Dragon
Zap Baby Dragon Bandit Sparky
Sparky Minions
Dark Prince Bandit Sparky
Bats Minions Zap Baby Dragon Dark Prince Bandit
Minions Bats Zap Baby Dragon
Sparky Bats Zap Minions Dark Prince Bandit
Sparky Bats Zap Minions Baby Dragon Dark Prince
Sparky Bandit
Zap Bandit Sparky
Sparky Bats Minions Dark Prince
Bats Zap Minions Baby Dragon Dark Prince Bandit
Zap Baby Dragon Bats Minions Dark Prince Bandit
Sparky
Dark Prince Bats Minions Baby Dragon Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Bandit Sparky
Bandit Zap Baby Dragon
Bandit Bats Zap Minions Dark Prince Sparky
Dark Prince Bats Zap Bandit Sparky
Dark Prince Bandit Sparky
Bats Zap Minions Baby Dragon
Dark Prince Sparky Bats Minions Bandit
Dark Prince Sparky
Zap Bats Minions Baby Dragon Dark Prince Bandit Sparky
Sparky
Bats Minions Dark Prince Sparky
Zap Dark Prince
Dark Prince Bandit Sparky
Baby Dragon Sparky
Sparky Bats Zap Minions Baby Dragon Dark Prince
Bats Minions Zap Baby Dragon Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit Sparky
Zap Baby Dragon Bandit
Baby Dragon Bandit Sparky
Dark Prince Sparky
Zap Baby Dragon Dark Prince Sparky
Bats Zap Minions Baby Dragon
Baby Dragon Sparky
Zap Baby Dragon
Zap Bandit
Bats Minions Sparky
Zap Dark Prince Bandit Sparky
Zap Baby Dragon
Baby Dragon Bandit Sparky
Minions Baby Dragon Bandit
Zap Baby Dragon Sparky
Zap Baby Dragon Bandit Sparky
Baby Dragon Bandit Sparky
Sparky
Bats Minions Sparky
Zap Baby Dragon Dark Prince Bandit Sparky
Zap Baby Dragon
Minions Baby Dragon Sparky
Sparky
Zap Baby Dragon
Zap Baby Dragon Dark Prince Sparky
Zap Baby Dragon Bandit Sparky
Zap Baby Dragon Bandit Sparky
Zap Baby Dragon Bandit Sparky
Bats Zap Baby Dragon Sparky
Zap Bats Minions
Sparky
Zap Bandit Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Minions Dark Prince Bandit
Zap Baby Dragon
Baby Dragon Dark Prince Sparky
Zap Baby Dragon
Zap Sparky
Dark Prince Sparky
Zap Bats Minions Baby Dragon Sparky
Bats Zap
Zap Baby Dragon Dark Prince Bandit Sparky

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