My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Wizard Skeleton Army Witch
Poison
Bats Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mini P.E.K.K.A P.E.K.K.A
Zap
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A
Bats Zap Valkyrie Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Skeleton Army
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Valkyrie Wizard Witch

Defense Synergies 1 17

Bats
Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Valkyrie Skeleton Army Witch P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Valkyrie Wizard Skeleton Army Witch
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Zap Mini P.E.K.K.A Wizard
Witch
Zap Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Bats Zap Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Zap Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Valkyrie
Bats Zap Wizard Witch
Zap Valkyrie P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Bats Valkyrie Skeleton Army Witch Zap Wizard
Bats Zap Wizard Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Zap Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Bats Zap Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Valkyrie Skeleton Army Witch P.E.K.K.A
Bats Zap Valkyrie Wizard Skeleton Army Witch
Zap Valkyrie Wizard Witch Bats
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Skeleton Army Bats Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Bats Zap Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Valkyrie Zap Mini P.E.K.K.A Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Bats Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Bats Mini P.E.K.K.A
Zap Valkyrie Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Valkyrie Wizard Witch
Wizard
Zap
Zap Valkyrie Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Bats Zap Wizard Witch
Zap Bats Wizard Witch
Mini P.E.K.K.A
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Bats Skeleton Army Witch
Zap Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Witch

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