My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Knight Elite Barbarians Wizard Goblin Barrel Witch
The Log
Elite Barbarians Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Knight Elite Barbarians Wizard Goblin Barrel Witch
Fireball
Elite Barbarians Wizard Goblin Barrel Witch
Poison
Bats Wizard Witch
Lightning
Knight Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Barrel Fireball Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Fireball Bats Knight Witch
Knight
Bats Goblin Barrel Zap Elite Barbarians Fireball Wizard Witch
Elite Barbarians
Zap Bats Knight Fireball Wizard
Fireball
Zap Knight Elite Barbarians
Wizard
Knight Elite Barbarians
Goblin Barrel
Knight Bats
Witch
Zap Knight

Defense Synergies 2 8

Bats
Knight Zap
Zap
Fireball Bats Knight Elite Barbarians Witch
Knight
Bats Zap Fireball Wizard Witch
Elite Barbarians
Zap Wizard
Fireball
Zap Knight
Wizard
Knight Elite Barbarians
Goblin Barrel
Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Elite Barbarians Bats Zap Knight Witch
Witch Bats Knight Elite Barbarians
Elite Barbarians Witch Bats Knight
Elite Barbarians Fireball
Fireball Bats Zap
Bats Zap Fireball Wizard Witch
Zap Fireball
Witch Elite Barbarians
Knight Elite Barbarians
Bats Witch Zap Knight Fireball Wizard
Bats Zap Fireball Wizard Witch
Bats Zap Knight Elite Barbarians Fireball Wizard Witch
Fireball Wizard Bats Zap Witch
Elite Barbarians Knight
Zap Elite Barbarians Fireball
Wizard Bats Knight Elite Barbarians Fireball Witch
Fireball Bats Zap Knight Elite Barbarians Wizard Witch
Zap Wizard Witch Bats Knight Fireball
Elite Barbarians
Wizard Bats Knight Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Fireball Witch
Fireball Zap Knight Elite Barbarians Wizard
Bats Zap Knight Elite Barbarians Witch
Bats Zap Knight Elite Barbarians Fireball
Knight Elite Barbarians Witch
Fireball Wizard Bats Zap Witch
Bats Knight Elite Barbarians Fireball Witch
Knight Elite Barbarians
Zap Bats Knight Elite Barbarians Fireball Witch
Witch
Bats Knight Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Knight Fireball Wizard Witch
Wizard Fireball Witch
Elite Barbarians Witch Bats Zap Knight Fireball
Bats Zap Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Bats Elite Barbarians Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard Witch
Fireball Wizard
Fireball
Bats
Zap Fireball Wizard
Zap Fireball Wizard Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap
Elite Barbarians Bats Zap Fireball Wizard Witch
Zap Bats Fireball Wizard Witch
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Fireball Witch
Fireball Zap Wizard Witch
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch

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