My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Dart Goblin Lumberjack
Zap
Bats Dart Goblin
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Electro Wizard Lumberjack
The Log
Elite Barbarians Dart Goblin Lumberjack
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Fireball
Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Poison
Bats Dart Goblin Electro Wizard
Lightning
Knight Elite Barbarians Electro Wizard Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Knight Dart Goblin Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Knight

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Electro Wizard Bats Knight Dart Goblin The Log Lumberjack
Knight
Bats Dart Goblin Zap Elite Barbarians The Log Electro Wizard Lumberjack
Elite Barbarians
Zap Bats Knight Dart Goblin The Log Lumberjack
Dart Goblin
Knight Zap Elite Barbarians The Log
The Log
Zap Knight Elite Barbarians Dart Goblin Lumberjack
Electro Wizard
Zap Knight Lumberjack
Lumberjack
Bats Zap Knight Elite Barbarians The Log Electro Wizard

Defense Synergies 4 20

Bats
Knight Zap Dart Goblin The Log Electro Wizard Lumberjack
Zap
Electro Wizard Bats Knight Elite Barbarians Dart Goblin The Log Lumberjack
Knight
Bats Dart Goblin Electro Wizard Zap The Log Lumberjack
Elite Barbarians
Zap Dart Goblin The Log
Dart Goblin
Knight Bats Zap Elite Barbarians The Log Electro Wizard Lumberjack
The Log
Bats Zap Knight Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Electro Wizard
Zap Knight Bats Dart Goblin The Log Lumberjack
Lumberjack
Bats Zap Knight Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin The Log Electro Wizard
Elite Barbarians Lumberjack Bats Zap Knight Dart Goblin The Log Electro Wizard
Lumberjack Bats Knight Elite Barbarians Dart Goblin Electro Wizard
Elite Barbarians Lumberjack Bats Knight Dart Goblin Electro Wizard
Elite Barbarians The Log Lumberjack
The Log Bats Zap Dart Goblin Electro Wizard Lumberjack
Bats Dart Goblin Electro Wizard Zap
Zap Dart Goblin The Log Electro Wizard
Elite Barbarians Lumberjack
Knight Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Bats Dart Goblin Electro Wizard Zap Knight The Log Lumberjack
Bats Zap Dart Goblin Electro Wizard
Lumberjack Bats Zap Knight Elite Barbarians The Log Electro Wizard
Bats Zap Dart Goblin The Log Electro Wizard Lumberjack
Elite Barbarians Knight Electro Wizard Lumberjack
Zap Elite Barbarians The Log Electro Wizard Lumberjack
Bats Knight Elite Barbarians Electro Wizard Lumberjack
Bats Zap Knight Elite Barbarians Dart Goblin The Log Electro Wizard Lumberjack
Zap The Log Bats Knight Dart Goblin Electro Wizard Lumberjack
Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Bats Knight Elite Barbarians Dart Goblin The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Knight Elite Barbarians The Log Lumberjack
Lumberjack Bats Zap Knight Elite Barbarians The Log Electro Wizard
Lumberjack Bats Zap Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Lumberjack
Bats Zap Dart Goblin Electro Wizard
Bats Knight Elite Barbarians Dart Goblin Electro Wizard Lumberjack
Knight Elite Barbarians Lumberjack
Zap Electro Wizard Bats Knight Elite Barbarians The Log
Dart Goblin
Bats Knight Elite Barbarians Dart Goblin Lumberjack
Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight Lumberjack
Dart Goblin
Elite Barbarians Electro Wizard Bats Zap Knight Dart Goblin The Log Lumberjack
Bats Zap Elite Barbarians Dart Goblin The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Knight Dart Goblin The Log
Zap The Log
Bats Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats Elite Barbarians Electro Wizard Lumberjack
Zap Knight Dart Goblin The Log Electro Wizard
Zap Dart Goblin
Knight Elite Barbarians Dart Goblin The Log
Dart Goblin
Zap Elite Barbarians Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Bats
Zap Dart Goblin The Log Electro Wizard
Zap Dart Goblin The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Dart Goblin Electro Wizard
Zap The Log
Zap Dart Goblin The Log
Elite Barbarians Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Elite Barbarians
Zap Dart Goblin The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Electro Wizard
The Log
Knight Dart Goblin Electro Wizard Lumberjack
The Log Zap Dart Goblin
Zap
Elite Barbarians Dart Goblin
Zap Bats Elite Barbarians Dart Goblin The Log Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin The Log Electro Wizard

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